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* Add lm_props.lua and appry recent commits.j-p-e-g2008-07-111-2/+2
* Remove some of my infamous debugging statements (I keep forgettingj-p-e-g2008-07-061-1/+0
* Fix 2011722: Reallow targetting beams such that you may be hit. (There'sj-p-e-g2008-07-061-0/+1
* Add a function x_chance_in_y(x,y) to replace the variousj-p-e-g2008-07-061-16/+5
* Only apply targeting via monster list to spells and such wherej-p-e-g2008-07-021-4/+6
* Bug 2005002: Allow friendly and neutral-good monsters to cast spells while inzelgadis2008-06-291-0/+31
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-4/+4
* Outsource the tutorial descriptions of skills, and make them searchablej-p-e-g2008-06-181-2/+3
* Remove my stupid debugging mprs (whoops), fix eyes only staring at thej-p-e-g2008-06-171-1/+0
* Fix mephitic cloud allowing no self-targetting. (BR1995505)j-p-e-g2008-06-171-0/+1
* Clean-up (renaming static methods and comments) in a number of files.j-p-e-g2008-06-101-40/+40
* Changed spell_by_name() so that even if partial matches are allowed,zelgadis2008-06-081-0/+5
* Fix a recent bug of mine that blocked the friendly fire prompts.j-p-e-g2008-06-021-1/+1
* Mention named orcs' base type in the monster descriptions.j-p-e-g2008-05-251-1/+1
* Fix monsters capable of LOS attack behind glass walls being ignored.j-p-e-g2008-05-201-13/+17
* Add whitespace fixes.dolorous2008-04-201-1/+1
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* Slime:6 teleport control is enabled even if you kill the royal jelly off-leve...dshaligram2008-04-011-3/+3
* Fixed spell name cache asserting on invalid spells.dshaligram2008-04-011-15/+22
* Filter out SPELL_NO_SPELL from fleeing monster decisions (redundant in trunk,...dshaligram2008-04-011-4/+3
* Fix 1869850: Targeting now respects mimics' (un)known status correctly,j-p-e-g2008-03-311-1/+1
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-4/+28
* Spell changes: strengthened stone arrow and the storms, weakened bolts of fir...dshaligram2007-10-251-4/+10
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-30/+54
* Refix &Z crash-fix, which didn't actually fix the crash. :Pdshaligram2007-10-051-13/+7
* Fixed segfault when using &Z (bobbens).dshaligram2007-10-051-11/+8
* ?/ now asks if you want to describe a monster, spell, or feature, andzelgadis2007-09-241-0/+24
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-2/+4
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+4
* Applied Enne's fix to 1795522: "show_beam shouldn't workj-p-e-g2007-09-151-2/+2
* Lots and lots of type safety.haranp2007-07-081-4/+6
* Implemented 1715578: pressing '!' in the Z? screen toggles betweenharanp2007-06-291-21/+19
* Spell power strings now reflect power caps.haranp2007-05-071-12/+15
* Type safety, cast cleanups, etc.haranp2007-05-011-8/+9
* Fixed surges being all wrong (1705614.)haranp2007-04-231-1/+1
* More code cleanups and type safety.haranp2007-04-141-31/+11
* Added ice statues.dshaligram2007-04-091-26/+36
* Updated build instructions for DOS, Windows, Linux.dshaligram2007-04-051-1/+2
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-221-28/+31
* Move spell targeting before miscast check. Not everything is moved - spellsdshaligram2007-03-141-2/+8
* Kill hard tabs.dshaligram2007-03-061-1/+1
* Minor direction cleanups (mainly messaging.)haranp2007-01-261-5/+0
* direction() cleanup, stage 2: look_around is gone, everything unifiedharanp2007-01-251-1/+1
* Stage 1 of the direction() rewrite.haranp2007-01-241-2/+2
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-9/+53
* Add a metric ton of compiler warnings to the Xcode project, and cleannlanza2006-08-131-1/+1
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+786