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* Lava orc stoneskin fixes (#7130)Neil Moore2013-06-041-1/+1
* s/ZAP_HEAL_WOUNDS/ZAP_MAJOR_HEALING/Adam Borowski2013-06-011-1/+1
* Remove unneeded parentheses.David Lawrence Ramsey2013-05-301-1/+1
* Merge branch 'forest_redux' into masterNeil Moore2013-05-291-2/+2
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| * More variety for Forest monster spell sets.Steve Melenchuk2013-05-281-2/+2
* | Merge branch 'lava_orcs' into lava_djinnAdam Borowski2013-05-291-0/+21
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| * | Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-63/+44
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| * | Lava orcs have innate Stoneskin (and cannot cast it otherwise).Eronarn Palazzo2013-01-081-0/+21
* | | Merge branch 'master' into djinnAdam Borowski2013-05-291-29/+18
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| * | Convert several checks in init_spell_descs to ASSERTMPete Hurst2013-05-231-24/+11
| * | Reduce staff of energy hunger to zero once again.Adam Borowski2013-05-091-3/+3
| * | Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-2/+4
* | | Djinn: their life is magic.Adam Borowski2013-04-281-1/+2
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* | Include debug.h earlier.Adam Borowski2013-04-261-1/+0
* | A minor formatting fix, before dolorous spots it...Steve Melenchuk2013-03-131-2/+1
* | Remove a lot of dead code left over from the now-gone Evaporate spell.David Lawrence Ramsey2013-02-171-1/+1
* | Merge branch 'bad_forms'Adam Borowski2013-02-131-2/+6
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| * | Allow self-targetting polymorph.Adam Borowski2013-01-041-2/+2
| * | Give tree form -MOVE, -TELE and -Fly.Adam Borowski2012-12-311-0/+4
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* | Rename a couple more zaps I missed to their spell counterparts.Adam Borowski2013-02-131-2/+2
* | Rename zap enums to those of their spells.Adam Borowski2013-02-031-13/+13
* | s/SPELL_FRAGMENTATION/SPELL_LRD/Adam Borowski2013-02-031-1/+1
* | Fix some holy/healing spells being silent for no reason.Adam Borowski2013-02-031-3/+1
* | Add Fulminant Prism spellDracoOmega2013-01-281-0/+1
* | Merge branch 'vehumet'Chris Campbell2013-01-201-10/+1
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| * Shift piety requirements for Vehumet wizardry and range extension up by 1.elliptic2013-01-181-1/+1
| * Remove Vehumet's MP discount for supported L5+ spells.elliptic2013-01-181-9/+0
* | Handle non-item sources of -TELE.Adam Borowski2012-12-291-1/+1
* | Refactor amulet and equipment-checking functions.Neil Moore2012-12-161-1/+1
* | Indentation fixes.Adam Borowski2012-12-051-37/+37
* | Gray out the Repel Missiles spell if you have the mutation or amulet.Adam Borowski2012-11-271-0/+7
* | Make I and z? usable again in debug builds.Adam Borowski2012-11-271-0/+3
* | Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+1
* | Give black draconians permaflight (at XL 14).elliptic2012-11-101-1/+1
* | Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-1/+1
* | Remove unnecessary includes from header files.Jay3.14152012-10-231-0/+1
* | Make some of big global data arrays const.Adam Borowski2012-10-211-4/+4
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* Fix two future breakages.Adam Borowski2012-09-301-0/+2
* Use std namespace.Raphael Langella2012-08-261-21/+21
* Handle cloud spells in checking for monsters being in range.Steve Melenchuk2012-08-221-0/+32
* Remove the See Invisible spellChris Campbell2012-08-211-4/+0
* Remove Evaporate and Fulsome Distillation, and the book of StalkingChris Campbell2012-08-201-2/+1
* Check for helpful spells earlier in "no visible monsters" code.Steve Melenchuk2012-08-011-4/+4
* Some cleanup of the new "no monster in range" checking code.Steve Melenchuk2012-07-311-0/+1
* Make "visible monster in range" spell check more sophisticated.Steve Melenchuk2012-07-301-23/+63
* Remove Projected Noise.elliptic2012-07-221-1/+0
* Some more return deparenthesization.Adam Borowski2012-07-051-2/+2
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-2/+2
* String scalars are scalars, too.Adam Borowski2012-07-051-28/+28
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-54/+54