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path: root/crawl-ref/source/sprint.h
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* Don't let sprinters detour through the Abyss.Adam Borowski2013-01-311-2/+0
| | | | | It was not sprinty enough before; as a multi level branch it fits even less. This saves us the need to fix related crashes :p
* Give the Sprint starting kit to Zotdef games, tooChris Campbell2011-10-221-1/+0
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* Replace {get,set,}_{sprint,tutorial}_map() with crawl_state.map.Samuel Bronson2011-10-171-5/+0
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* Get rid of get_sprint_maps() and get_tutorial_maps().Samuel Bronson2011-10-171-4/+0
| | | | | Since the tag for each gametype is now just the name of that gametype, _choose_gamemode_map() can just look the maps up itself.
* New skill training system.Raphael Langella2011-07-041-1/+0
| | | | | | | Exercised are stored in a queue and skills are trained immediately when XP is gained. There's a manual mode in which only the selected skills are trained. No XP pool. No victory dancing.
* Revert "Fix Sif Muna piety gain still being 3x more than intended in Sprint."Darshan Shaligram2010-07-101-1/+1
| | | | | | | | | Sprint skill training degree is 27x, which only affects amount of exp pool used for training, but the actual xp multiplier is 9x. Thanks to rob for the correction. This reverts commit b380bfe67f175be2305a06cd113d457ec8fc65b9.
* Fix Sif Muna piety gain still being 3x more than intended in Sprint.Darshan Shaligram2010-07-091-1/+1
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* Fix Sif piety inflation in sprint.Robert Vollmert2010-07-091-0/+1
| | | | | | There was a 9x increase due to scaled monster XP and a 9x increase due to scaled piety gain. The exercise amount is now scaled back down for piety gain purposes.
* Allow selecting Sprint maps by map desc where available (dpeg).Darshan Shaligram2010-07-041-1/+2
| | | | Needs work; the menu column size is probably too small for Sprint map names.
* Add a startup menu for sprint map choice.Robert Vollmert2010-04-291-0/+8
| | | | The menu will show up once more than one sprint map exists.
* abyss modifications for sprintJesse Luehrs2010-03-021-0/+2
| | | | | | 13:37 <@dpeg> still another alternative, to make it more sprint-like: more (or better, tougher) monsters, no items, no xp, no piety, more exits
* Add the Dungeon Sprint variant by Chapayev into the main sourceJesse Luehrs2010-03-021-0/+9
Hopefully I didn't screw anything up! Things seem to be working okay... needs more testing!