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* allow iterating over branches in a non-enum order (8742)Jesse Luehrs2014-08-021-3/+3
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Create prompt.ccNicholas Feinberg2014-07-271-1/+1
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* Remove the now-superfluous friendly_pickup command suite.Shmuale Mark2014-05-281-3/+0
* Expose bitset's count function through FixedBitVector...Eduardo Gonzalez2014-05-091-5/+1
* Delete an unused bool argument from _exit_stair_message()reaver2014-04-301-3/+3
* Don't allow tripping when being cast deeper into the Abyss (#6975)Chris Campbell2014-03-271-0/+2
* Allow players to continue traversing stairs if they get sealed halfway.Steve Melenchuk2014-03-111-3/+3
* Make Zot unlocking flash colour depend on the inserted runePekka Lampila2014-01-301-3/+4
* Drop some useless parentheses around comparisons.Adam Borowski2014-01-101-2/+2
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-1/+0
* Ignore brentry when returning from a ziggurat.Adam Borowski2013-12-211-1/+2
* Unify an if.Adam Borowski2013-12-211-14/+12
* Replace Ziggurat fees with a 3-rune lock.Adam Borowski2013-12-191-4/+15
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-2/+7
* Make portal entrances and exits proper features on their own.Adam Borowski2013-12-181-4/+11
* Drop map_shadow, use a bitmap and update it incrementally.Adam Borowski2013-12-041-4/+2
* Remove another extra space (elliptic)Neil Moore2013-11-301-1/+1
* Drop tagstring.{cc,h}Adam Borowski2013-11-291-1/+0
* Restrict mpr() to literals only.Adam Borowski2013-11-291-1/+1
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-13/+12
* Move the rune lock to Vaults rather than Depths.Adam Borowski2013-11-201-2/+2
* Consider Formicid-made shafts known.pubby2013-11-181-2/+4
* Indicate how far players get shafted on-screen (and in notes)Samuel Bronson2013-11-171-2/+9
* Replace an "if (x); if (!x);" by "if (x); else;"Samuel Bronson2013-11-171-1/+1
* Use default parents for nonexistent branches.Neil Moore2013-11-121-2/+1
* Theatrics when entering the Depths for the first time.Steve Melenchuk2013-11-121-2/+11
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-5/+3
* Simplify.Adam Borowski2013-11-101-1/+1
* Make all shaft falls a milestone.pubby2013-11-101-1/+1
* Fix wizmode returning from a non-existent branch.Neil Moore2013-11-061-1/+2
* More runelock shaft clean-up.Adam Borowski2013-11-051-19/+0
* Revert "Allow D:14 shafts, make them known; try to always place one."Raphael Langella2013-11-051-12/+0
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Shorten branch enums.Adam Borowski2013-11-031-15/+15
* Prompt before taking a runelock shaftChris Campbell2013-11-021-0/+12
* Store the entry level for every branch (rather than just depth).Adam Borowski2013-11-021-11/+8
* Also require a rune to go from D:15 to D:14.David Ploog2013-11-021-0/+19
* Just check stone stairs/escape hatches on D:14Chris Campbell2013-10-311-1/+1
* Allow entering portal vaults and being banished on D:14Chris Campbell2013-10-311-1/+3
* Rune lock.Raphael Langella2013-10-311-0/+17
* Rewrite monster_iterator.Adam Borowski2013-10-311-1/+1
* Have the Orb not take up an inventory slot.Steve Melenchuk2013-10-301-5/+2
* Cache whether any slimy wall exists on the level.Adam Borowski2013-10-081-0/+3
* Rename "natural traps" to "shafts".Adam Borowski2013-09-251-2/+2
* Get rid of random_shuffle().Adam Borowski2013-09-101-1/+1
* Fix shafting with items bugs.pubby2013-09-091-3/+3
* Fix do_shaft: allow it to work anywhere.pubby2013-08-251-2/+2
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-1/+2