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* Interrupt Searing Ray when afflicted by a number of effectsDracoOmega2013-07-151-0/+1
* Don't use + on a bitfield.Adam Borowski2013-07-151-3/+3
* Generalize the check for monsters allowing Beogh conversion.David Lawrence Ramsey2013-06-011-1/+1
* Give every orc priest a portable altar.Adam Borowski2013-06-011-0/+3
* Alternate Forest with Crypt.Steve Melenchuk2013-05-261-3/+3
* Clean up stairs commands and checks.Zannick2013-05-241-72/+46
* Add spacing fixes.David Lawrence Ramsey2013-05-191-2/+2
* Use FixedBitArray instead of large arrays of bools.Adam Borowski2013-04-091-1/+1
* Make "You cannot move." a canned message.David Lawrence Ramsey2013-04-041-2/+2
* Don't allow treeform to go up or down stairsPekka Lampila2013-04-041-0/+12
* Change recall to be incremental instead of instantDracoOmega2013-03-031-0/+3
* Make it more obvious halving abyss_speed between visits is not related to Chei.Adam Borowski2013-01-311-0/+2
* More properly clean up the old level when using wizmode level teleportDracoOmega2013-01-281-3/+3
* Remove fulminant prisms when the player leaves a levelDracoOmega2013-01-281-0/+11
* Let familiars follow you along stairs if they're closeDracoOmega2013-01-281-1/+0
* Add Iskenderun's Arcane Familiar spellDracoOmega2013-01-281-0/+2
* Fix notes for escaping Pan/Abyss (Zannick).elliptic2013-01-021-4/+4
* Abyss CopyingBrendan Hickey2012-12-301-2/+7
* Stair and Rune ModificationsBrendan Hickey2012-12-301-1/+1
* Message fixupBrendan Hickey2012-12-301-0/+5
* The 27 levels of the abyssBrendan Hickey2012-12-301-1/+1
* Abyssal portals.Brendan Hickey2012-12-301-0/+1
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-7/+7
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-19/+7
* Use std namespace.Raphael Langella2012-08-261-16/+14
* Add a milestone for the first time each branch is exited.elliptic2012-08-221-0/+11
* Clear shafts from the stash tracker when taking them on purpose (#4284).Raphael Langella2012-08-211-1/+1
* Bump save compat, in order to recover from monster_spells.Adam Borowski2012-08-191-4/+0
* Massive style fix (braces, indentation, etc.)Neil Moore2012-08-011-2/+4
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-11/+11
* Make feature renames local to a vault rather than the whole level.Adam Borowski2012-07-051-1/+1
* Fix a crash on &uAdam Borowski2012-07-021-3/+4
* Remove an obsolete comment.Adam Borowski2012-07-021-3/+0
* Drop old code for ending the game via regular upstairs.Adam Borowski2012-06-261-5/+2
* Don't set hell return level from inside hell.Neil Moore2012-06-221-1/+1
* Document stair_destination().Neil Moore2012-06-211-0/+8
* Fix exiting Hell, AK starting abyss.Neil Moore2012-06-211-2/+2
* Store the overview of portal vaults as branches.Adam Borowski2012-06-211-1/+6
* Refactor the handling of stair destinations, unifying up and down directions.Adam Borowski2012-06-211-78/+75
* Don't welcome AKs "back" to the dungeon the first time.Neil Moore2012-06-131-1/+3
* Let Sunlight linger for a while, don't track monsters with spotlights.Adam Borowski2012-06-051-0/+3
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Don't crash on wizmode hell exits.Neil Moore2012-05-101-2/+14
* When escaping the Abyss, grant a temp immunity to most forms of banishment.Adam Borowski2012-05-081-0/+2
* Recover games stuck in a portal vault without way out.Adam Borowski2012-05-071-0/+8
* Don't crash on AKs leaving the starting abyss.Neil Moore2012-05-041-2/+6
* Unbreak ! on portal vault exits and escape hatches up.Neil Moore2012-05-041-23/+30
* End the game on DNGN_EXIT_DUNGEON from anywhere.Neil Moore2012-05-021-1/+2
* Set ZotDef in Zot.Neil Moore2012-05-021-1/+1