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path: root/crawl-ref/source/stairs.h
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* Consider Formicid-made shafts known.pubby2013-11-181-1/+2
* More properly clean up the old level when using wizmode level teleportDracoOmega2013-01-281-0/+1
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Refactor the handling of stair destinations, unifying up and down directions.Adam Borowski2012-06-211-1/+3
* Unbreak ! on portal vault exits and escape hatches up.Neil Moore2012-05-041-0/+1
* Make a few functions static/gone.Adam Borowski2012-04-271-2/+0
* Get rid of entry_cause.Adam Borowski2011-11-041-5/+2
* Goldify runes.Adam Borowski2011-06-171-1/+0
* Don't place downstairs mimic on branch bottom, and vice versa.Johanna Ploog2011-04-131-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Don't take notes or cancel tornado when restoring the game.Adam Borowski2011-01-011-1/+1
* Staticalize, remove cruft.Adam Borowski2010-10-271-2/+1
* Functions for random stairs.Jude Brown2010-10-111-0/+2
* ... and check if it works.Adam Borowski2010-09-301-1/+0
* Write a num_runes wrapper for Lua.Jude Brown2010-07-031-0/+1
* Replace down_stairs old_level argument by forced destination.Robert Vollmert2010-06-081-3/+3
* Move {up,down}_stairs from misc.cc to stairs.cc.Robert Vollmert2010-03-191-0/+18