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* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-2/+2
* Don't reset the hunger when loading a game in Lich form.Raphael Langella2012-06-191-1/+2
* Capitalize 'Hints Mode' in title screen.Neil Moore2012-05-141-1/+1
* Set ZotDef in Zot.Neil Moore2012-05-021-0/+3
* Simplify and improve the startup menu layout (#5602).Raphael Langella2012-04-291-29/+9
* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-4/+25
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| * Drop pointless braces after if/for/while everywhere.Adam Borowski2012-04-201-4/+0
| * Duplicated a scroll tiles for the highscores tile. A swap of the file should ...Thomas Holmes2012-04-191-1/+1
| * Beginning of working highscore functionality. Adds the beginning menu item, a...Thomas Holmes2012-04-191-0/+25
| * Revert "Translate every game to dwarven or jägerkin. Set "language=boring" ...Adam Borowski2012-04-021-4/+0
| * Translate every game to dwarven or jägerkin. Set "language=boring" if you'r...Adam Borowski2012-03-301-0/+4
* | Drop the namespace from ctest.ccAdam Borowski2012-04-091-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-0/+2
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| * Get rid of SavefileCallback.Adam Borowski2012-02-071-0/+2
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-4/+4
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| * Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-3/+1
| * Fix a few more console/webtiles discrepancies and USE_TILE where it should be...Florian Diebold2011-12-141-2/+4
* | Get rid of entry_cause.Adam Borowski2011-11-041-4/+1
* | Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-3/+3
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* Rename load() to load_level(), the former is totally ungreppable.Adam Borowski2011-10-111-4/+4
* Don't crash when a transferred character's aptitudes changed.Adam Borowski2011-10-101-0/+1
* Ctrl-W toggles display of weightskittel2011-10-091-4/+0
* Don't use init_pandemonium() for Abyss colours.Adam Borowski2011-10-091-5/+0
* Hush a compiler warning.Adam Borowski2011-09-161-0/+2
* Clean up all the old abyss code.Raphael Langella2011-09-141-2/+0
* Merge branch 'webtiles'Adam Borowski2011-07-101-18/+18
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| * First prototype of webtiles.Florian Diebold2011-06-261-18/+18
* | Encase new Abyss code in #ifdefs.Adam Borowski2011-07-061-0/+2
* | Fixed initialization bug. Increased disorderBrendan Hickey2011-07-051-0/+2
* | cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-2/+2
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* Use regular is{w,}alnum(), not one from std::Adam Borowski2011-06-121-1/+1
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-1/+0
* Put item type id status into struct player rather than an unitialized global.Adam Borowski2011-05-221-1/+0
* Ahsenzari: add a fourth tier of bondage by differentiating hands.Raphael Langella2011-05-111-1/+1
* Simplify save file name logic now that uids are gone.Adam Borowski2011-04-291-1/+1
* Properly handle saves whose name doesn't match the character.Adam Borowski2011-04-291-2/+10
* Offer to delete incompatible saves.Adam Borowski2011-04-291-16/+6
* Fix unbounded recursion on holding '?' on the startup screen.Adam Borowski2011-04-291-3/+3
* Mark not loadable saves in red.Adam Borowski2011-04-291-1/+1
* More string width fixes.Adam Borowski2011-04-011-2/+2
* Merge branch 'unicode'.Adam Borowski2011-04-011-3/+1
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| * Merge branch 'master' into unicodeAdam Borowski2011-03-131-9/+26
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| * \ Merge branch 'master' into unicodeAdam Borowski2011-01-111-21/+73
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| * | | Let Chapayev spell his character's name "Чапаев".Adam Borowski2010-12-171-3/+1
* | | | Ashenzari: disable skill boost and bring back XP boost.Raphael Langella2011-03-281-1/+1
* | | | Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* | | | Ashenzari: add flavour messages for the new passive boost to low skills.Raphael Langella2011-03-241-1/+1
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* | | Move the clinging boolean to the props hash.Raphael Langella2011-02-241-1/+0
* | | Allow monster spiders to cling on walls.Raphael Langella2011-02-111-1/+1
* | | Map selection screen: defaults to next map if previous game was won.Raphael Langella2011-02-101-0/+1