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* New command: show weapons in viewport.Shmuale Mark2014-06-121-0/+1
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+6
* Adjust formatting.Neil Moore2014-04-141-2/+0
* Remove some more djinn code.Shmuale Mark2014-04-101-5/+0
* Remove djinn.wheals2014-02-241-0/+4
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-1/+1
* Revert "Delay more prompt until level has finished loading."Adam Borowski2013-12-031-1/+1
* Include a header (geekosaur)Neil Moore2013-11-291-0/+4
* Delay more prompt until level has finished loading.Raphael Langella2013-11-301-1/+1
* Unbreak tiles.Adam Borowski2013-11-291-3/+2
* Fix cmdline --gdb not working outside of --test and friends.Adam Borowski2013-11-201-0/+7
* More formatting fixes for return (...);Neil Moore2013-11-151-4/+4
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-5/+5
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Put the Generating_Level global into crawl_state.Adam Borowski2013-10-031-0/+1
* Fix lots of typosChris Oelmueller2013-07-231-2/+2
* Avoid a few instances of Djinn "HP" (#7152)Neil Moore2013-06-041-1/+4
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+3
* Rename CMD_SEARCH to CMD_WAIT.Adam Borowski2012-10-031-1/+1
* Allow "%"PRI to build in C++11 mode.Adam Borowski2012-08-281-1/+1
* Use std namespace.Raphael Langella2012-08-261-13/+13
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-12/+12
* Kill some longs.Adam Borowski2012-05-261-2/+2
* Remove a good deal of header inclusion.Adam Borowski2012-05-231-1/+0
* Remove the now-unused code for emergency saves.Adam Borowski2012-04-141-1/+1
* New ctrl+V command to show monster HP, and other HP colouring improvements. (...Michael Gagno2012-03-071-1/+1
* Get rid of USisms in spelling of -ll- and -tt-.Adam Borowski2012-01-251-1/+1
* Merge branch 'tiles-monster-info'Florian Diebold2011-12-151-1/+2
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| * Make the monster_info constructors explicit and use monster_info in more places.Florian Diebold2011-11-231-1/+2
* | Change seen_context from strings to enums, slightly untangle it.Adam Borowski2011-12-051-2/+2
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* Make Webtiles output happen in parallel to the console display, and make the ...Florian Diebold2011-10-151-1/+1
* A lua hook to tell if we're currently being prompted for level up stat gain.Raphael Langella2011-08-241-1/+2
* cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-5/+5
* Some crude protection against infinite ready() loops.Adam Borowski2011-05-231-1/+1
* Fix incorrect darkening of range when a new-style targetter is used.Adam Borowski2011-05-171-1/+2
* Merge branch 'unicode'.Adam Borowski2011-04-011-4/+3
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| * Merge branch 'master' into unicodeAdam Borowski2011-03-131-3/+13
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| * \ Merge branch 'master' into unicodeAdam Borowski2011-01-111-4/+6
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| * \ \ Merge branch 'master' into unicodeAdam Borowski2010-12-121-0/+5
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| * \ \ \ Merge branch 'master' into unicodeAdam Borowski2010-12-021-1/+12
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| * \ \ \ \ Merge branch 'master' into unicodeAdam Borowski2010-10-151-3/+3
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| * | | | | | Always use Unicode values for glyphs. Always use ncursesw on Unix console.Adam Borowski2010-09-261-4/+3
* | | | | | | Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* | | | | | | Properly fix compilation.Raphael Langella2011-03-201-2/+1
* | | | | | | Fix compilation.David Lawrence Ramsey2011-03-201-1/+2
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* | | | | | Mention recent screen resizes in crash dumps.Adam Borowski2011-02-231-1/+5
* | | | | | Properly clear some uninitialized variables.Adam Borowski2011-02-211-1/+2
* | | | | | Temporarily revert "On game_reset, select the last game type by default on th...Adam Borowski2011-02-031-1/+1
* | | | | | On game_reset, select the last game type by default on the main screen.Raphael Langella2011-02-021-1/+1