| Commit message (Collapse) | Author | Age | Files | Lines |
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to avoid conflict with VC++ direct.h header.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4390 c06c8d41-db1a-0410-9941-cceddc491573
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is there a change to see new monsters.) As far as I know, this should fix all the monster list update issues.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3922 c06c8d41-db1a-0410-9941-cceddc491573
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enough to make better use of available space.
* Added init.txt options for monster list placement.
mlist_min_height - minimum items in the monster list (default: 5)
mlist_force_inline - force the monster list to be between hud and messages
* Fixed some (but not all) problems with the monster list being updated properly when monsters appear.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3909 c06c8d41-db1a-0410-9941-cceddc491573
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startup error messages and display them before the newgame screen instead of emitting them to stderr.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2882 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2524 c06c8d41-db1a-0410-9941-cceddc491573
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added, with the shaft traps changed as per comments on SF; shafts
aren't randomly generated yet, so this doesn't change gameplay.
Changed DNGN_TRAP_III to DNGN_TRAP_NATURAL, of which trap type the
shaft traps are the only current member.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2328 c06c8d41-db1a-0410-9941-cceddc491573
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Lots of new things that amuse/stimulate Xom, and a few things which
don't amuse him as much anymore. Among the new things is a corpse
turning into a skeleton while butchering it; if this is too harsh to
do just for Xom's amusement (previously turning into a skeleton while
butchering was an ignored case and still produced chunks of flesh) it
can be changed back. Also, if a Xom worshiper draws the Blank card,
Xom makes it act like a Xom card, since a plain old Blank card is boring.
Keep track of which branch the Orb is in, if the player isn't carrying
it.
Keep track of how/why the player ended up in a particular level type
(Abyss, Pan, etc).
Changed most "a distortion effect" cause strings for distortion caused
tranlsocation miscast effects to something more specific.
Added new wizard commands 'C' to curse or uncruse an item, and 'Ctrl-A'
to re-generate the Abyss.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2256 c06c8d41-db1a-0410-9941-cceddc491573
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executed because of a god's actions, and if so which god (with "actions"
not including god-supplied invocations). Currently only used to prevent
Xom from being amused/stimulated by his own actions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2235 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2153 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2152 c06c8d41-db1a-0410-9941-cceddc491573
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repetition is canceled.
Repetitions of searching and go-nowhere weren't being interrupted.
Wasn't generating activity interrupts for AI_FULL_MP and AI_FULL_HP.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2150 c06c8d41-db1a-0410-9941-cceddc491573
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next command" (bound to 0). Though this is just an interface change,
it changes code in the core input processing function (input() in acr.cc),
and also messes around with the input buffer, so it could probably do
with more testing before merging it into the 0.3 branch.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2137 c06c8d41-db1a-0410-9941-cceddc491573
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