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* Remove stuffNicholas Feinberg2014-07-291-1/+2
* Combine two conditionals with identical conditionsreaverb2014-07-281-3/+0
* Move held_status() from stuff.cc to traps.ccNicholas Feinberg2014-07-271-1/+1
* Fix -Potion messaging for potionless characters (#8676)Chris Campbell2014-06-121-1/+2
* Colour -Potions grey for mummies (petete)Neil Moore2014-06-111-0/+5
* Rework Confusing TouchNicholas Feinberg2014-05-291-11/+2
* Tweak Elixir card.Shayne Halvorson2014-05-281-2/+2
* Move wizmode duration names to duration_data (reaverb)Neil Moore2014-05-271-0/+7
* Remove player burden and carrying capacitygammafunk2014-05-261-26/+0
* Move duration data to its own filereaverb2014-05-261-159/+1
* Make status lights iterate over statusesreaverb2014-05-261-1/+1
* Change Mark's status light colour to LIGHTRED.Steve Melenchuk2014-05-231-1/+1
* Replace corrosion with a temporary effect.Shayne Halvorson2014-05-141-0/+8
* Remove plague shamblers.Shmuale Mark2014-05-141-2/+0
* Don't always show "bribing" on @/% screens (#8544).Steve Melenchuk2014-05-111-8/+9
* Only display the Bribe status light while in a branch that is being bribedChris Campbell2014-05-111-9/+10
* Remove the Sage effectChris Campbell2014-05-091-22/+0
* Revert "Revert "Remove player clinging"."reaver2014-05-071-18/+0
* Replace Gozag's gold lust with gold distraction (dpeg).Steve Melenchuk2014-05-071-20/+0
* Add a missing period.elliptic2014-05-071-1/+2
* Remove Qazlal's DMsl; bump RMsl to 4*.Steve Melenchuk2014-05-071-4/+5
* Fix contam light for TAG_MAJOR_VERSION > 34.Steve Melenchuk2014-05-071-4/+2
* Fix Qazlal's RMsl showing the wrong colour (simm).Steve Melenchuk2014-05-071-1/+1
* Fix a Gozag message spacing error (MarvinPA).Steve Melenchuk2014-05-071-2/+2
* Qazlal: Elemental Adaptation.Steve Melenchuk2014-05-071-0/+8
* Qazlal: Storm Shield.Steve Melenchuk2014-05-071-2/+9
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-0/+34
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+21
* Rename 'Stlth' status and mutation info to 'Stealth'Chris Oelmueller2014-04-301-1/+1
* Standardize some MR boosts.Chris Oelmueller2014-04-251-1/+1
* Change Ozocubu's Refrigeration.Sage2014-04-231-0/+2
* Adjust some status lightsChris Campbell2014-04-161-11/+12
* Display status lights for might/brilliance/agilityChris Campbell2014-04-161-3/+3
* Adjust Jiyva's jelly prayer abilityChris Campbell2014-04-161-2/+0
* Remove the unused jelly formChris Campbell2014-04-101-0/+2
* Let @ (and lua) display negative values for poison_survival().elliptic2014-04-071-1/+1
* Fix poison status incorrectly showing as lethal sometimes.elliptic2014-03-291-2/+2
* Give players the exact poison survival prediction value, through @ or lua.elliptic2014-03-291-1/+1
* Take regeneration rate into account when displaying poison level.elliptic2014-03-131-1/+1
* Make the Battlelust card a bit better.Shmuale Mark2014-03-101-2/+0
* Show lethal poisoning in dark red properly.Steve Melenchuk2014-03-061-4/+4
* A first pass at deterministic player poisonDracoOmega2014-03-061-6/+7
* Replace Mass Abjuration with Aura of AbjurationDracoOmega2014-03-061-0/+2
* Overhaul Summon Dragon for playersDracoOmega2014-03-061-0/+4
* Remove insignificant speed-up of corpse rotting with Powered by Death.Shmuale Mark2014-03-021-1/+1
* Remove djinn.wheals2014-02-241-1/+5
* Merge branch 'summon_spells'Chris Campbell2014-02-181-0/+2
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| * Merge branch 'master' into summon_spellsDracoOmega2014-02-131-10/+2
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| * | New spell: Summon Forest (L5 Summ/Tloc)Shayne Halvorson2014-02-101-0/+2
* | | Remove the Bargain cardChris Campbell2014-02-171-2/+0
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