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path: root/crawl-ref/source/status.h
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* Move wizmode duration names to duration_data (reaverb)Neil Moore2014-05-271-0/+1
* Remove player burden and carrying capacitygammafunk2014-05-261-1/+0
* Remove the Sage effectChris Campbell2014-05-091-1/+0
* Revert "Revert "Remove player clinging"."reaver2014-05-071-1/+0
* Replace Gozag's gold lust with gold distraction (dpeg).Steve Melenchuk2014-05-071-0/+2
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-1/+2
* Gozag: gold lust.Steve Melenchuk2014-05-071-1/+2
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-1/+2
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| * Demonspawn warmonger: Sap Magic.Steve Melenchuk2014-01-211-1/+2
* | Don't give formicids a remote digging ray, let them dig in person.Adam Borowski2014-01-271-0/+1
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* Fix Invis status light not showing up in WebTilesPekka Lampila2014-01-161-1/+1
* Adjustments to Shadow Form.Steve Melenchuk2014-01-131-0/+1
* Remove moths of suppressionChris Campbell2013-11-111-1/+0
* Dj: turn hover into regular permaflight.Adam Borowski2013-11-011-1/+0
* Rework the Elixir cardChris Campbell2013-10-221-1/+2
* Revert "Remove player clinging".Adam Borowski2013-08-121-0/+1
* New player spell: Searing RayDracoOmega2013-07-151-1/+2
* Remove player clingingChris Campbell2013-07-091-1/+0
* Give draining a status light, proportional to how heavily you are drainedDracoOmega2013-07-071-1/+2
* Give every orc priest a portable altar.Adam Borowski2013-06-011-0/+1
* Djinn: up, up, awaay!Adam Borowski2013-04-281-0/+1
* Fix Leda's slow movement status light hiding haste/slow statusesChris Campbell2013-03-251-1/+2
* Update STATUS_LAST_STATUS (elliott)Chris Campbell2013-03-081-1/+1
* Change recall to be incremental instead of instantDracoOmega2013-03-031-0/+1
* Reimplement the -cTele status light with a proper STATUS_ enum.Florian Diebold2012-11-291-1/+2
* Display the status light for non-spell sources of RMsl.elliptic2012-11-251-1/+2
* Webtiles: Refactor status handling; properly colour boosted stats.Florian Diebold2012-11-231-1/+3
* Use std namespace.Raphael Langella2012-08-261-3/+3
* Show a status indicator when silenced by an external sourceChris Campbell2012-07-071-0/+1
* Make it impossible to wait out or re-roll Sage cards you don't want.Adam Borowski2012-03-271-0/+1
* Replace the spammy water messages by a status light.Raphael Langella2012-03-231-0/+1
* Moth of Suppression, preliminary codingBen Striegel2012-03-211-0/+1
* New Ds mutation: AugmentationShayne Halvorson2012-01-151-0/+1
* Display manual skill in the @ and % screens.Neil Moore2012-01-051-0/+1
* Constriction part 2 -- status and durationblueDave2011-12-221-0/+1
* Make a bunch of functions static, delete some unused junk.Adam Borowski2011-11-111-2/+0
* Eronarn's profane servitors and antihaloesChris Campbell2011-09-031-1/+3
* Add a status indicator for delayed fireballsChris Campbell2011-06-141-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Show stat zero disability on the HUD and in a few other places.Adam Borowski2011-02-111-0/+3
* Don't save you.clinging nor the walls, this data can be recreated.Adam Borowski2010-11-041-0/+1
* ... and check if it works.Adam Borowski2010-09-301-1/+0
* Unify handling of status output.Robert Vollmert2010-09-061-0/+41