| Commit message (Collapse) | Author | Age | Files | Lines |
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It's not actually used anywhere yet, but I've implemented a wizmode
testing function (x on monster, then 'w') that calculates the shortest
path to any playerchosen destination on the level, and it seems to work
quite well. The monsters tend to take zigzag paths but that should be
easy enough to smooth out and in any case doesn't matter all that much
since the player usually won't witness this. Oh, and though I tested
the whole thing in a labyrinth, it went ridiculously fast! I'd rather
doubted that but Darshan was completely right, as usually. :p
Please don't remove the debugging output yet, I still need them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5476 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3743 c06c8d41-db1a-0410-9941-cceddc491573
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running with and without this patch applied for about a week, and none
of my saves have broken, so I'm ready to commit it.
- Tag system no longer uses one big (shared!) global buffer. This
was the original impetus behind the change...
- Change every use of tagHeader into reader or writer (touches a lot).
- Split tagHeader into two classes: reader and writer. Turns out
every place that used tagHeader only cared about reading or writing
and not about tags at all. There was nothing left in tagHeader, so
it disappeared along with a bunch of grotty special-case code.
- Not done: merge the files.cc read/writeThing code with the tags.cc
marshall/unmarshallThing code. This patch is big enough already.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3685 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3078 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2524 c06c8d41-db1a-0410-9941-cceddc491573
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for making a hash table imitate a vector. Since there's now more than
just one type of savable/restorable container, hash.cc and hash.h have
been renamed to store.cc and store.h ("store" for storage).
Destroying/unlinking/deleting an item now clears out the item's props
field.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2389 c06c8d41-db1a-0410-9941-cceddc491573
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