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tag-version.h
Commit message (
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)
Author
Age
Files
Lines
*
Remove fast/slow metabolism mutations from random generation (wheals)
reaverb
2014-07-29
1
-0
/
+1
*
Remove base max MP adjustment.
Neil Moore
2014-07-26
1
-0
/
+1
*
Save old colour in terrain-change markers (#8806)
Neil Moore
2014-07-20
1
-0
/
+1
*
Plus2: Upgrade old weapons
Chris Oelmueller
2014-06-14
1
-0
/
+1
*
Plus2: Combine all three enchant weapon scrolls
Chris Oelmueller
2014-06-14
1
-0
/
+1
*
Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefacts
Chris Oelmueller
2014-06-13
1
-0
/
+1
*
Rename a couple props to not use 'napalm'
reaverb
2014-06-11
1
-0
/
+1
*
Merge branch 'mon-pickup'
Shmuale Mark
2014-06-11
1
-0
/
+1
|
\
|
*
Remove the now-superfluous friendly_pickup command suite.
Shmuale Mark
2014-05-28
1
-0
/
+1
*
|
Rework demonspawn mutation tiers involving conservation
gammafunk
2014-05-28
1
-0
/
+1
|
/
*
Remove player burden and carrying capacity
gammafunk
2014-05-26
1
-0
/
+1
*
Correctly carry over old fruit autopickup.
Neil Moore
2014-05-26
1
-0
/
+1
*
Remove old food types from saves.
Shmuale Mark
2014-05-26
1
-0
/
+1
*
Give Foul Stench DS Rot Immunity instead of Saprovore.
reaverb
2014-05-25
1
-0
/
+1
*
Turn Gr and VS rot immunity into an innate mutation
reaverb
2014-05-24
1
-0
/
+1
*
Remove Ambrosia
reaverb
2014-05-21
1
-1
/
+1
*
Remove royal jellies
reaverb
2014-05-21
1
-0
/
+1
*
Remove Ce and Ha special diets
reaverb
2014-05-21
1
-0
/
+1
*
Remove Saprovorous from Ko, LO, HO, and Og
reaverb
2014-05-12
1
-0
/
+1
*
Recalculate cache of equipped unrands with world_reacts on save load
Eduardo Gonzalez
2014-05-09
1
-0
/
+1
*
Remove the Sage effect
Chris Campbell
2014-05-09
1
-1
/
+2
*
Remove diet mutations from random generation
reaverb
2014-05-08
1
-0
/
+1
*
Make MUT_NO_DEVICE_HEAL a normal bad mutation with 2 levels
reaverb
2014-05-08
1
-0
/
+1
*
Allow Qazlalites to displace their own clouds.
Steve Melenchuk
2014-05-07
1
-0
/
+1
*
Gozag: prelimiary implementation of Bribe Branch.
Steve Melenchuk
2014-05-07
1
-0
/
+1
*
Describe monster attack flavours in their descriptions
Chris Campbell
2014-05-04
1
-0
/
+1
*
Remove ARTP_METABOLISM
Chris Oelmueller
2014-04-30
1
-1
/
+1
*
Rework ARTP_STEALTH akin to MR rescale
Chris Oelmueller
2014-04-30
1
-0
/
+1
*
Adjust fungus form's melee attack
Chris Campbell
2014-04-10
1
-0
/
+1
*
Fix feature shifts from mangrove removal.
Neil Moore
2014-03-30
1
-1
/
+2
*
Remove mangroves, make single trees block LOS.
wheals
2014-03-29
1
-0
/
+1
*
Rescale MR artefact property from 35-99 range to 40/80 steps
Chris Oelmueller
2014-03-18
1
-0
/
+1
*
Fix various issues with invisible monster indicators.
gammafunk
2014-03-06
1
-0
/
+1
*
Don't weight Nemelex decks based on the item type sacrificed
Chris Campbell
2014-03-06
1
-0
/
+1
*
Rework the Horn of Geryon as an xp-charged evocable.
gammafunk
2014-02-28
1
-0
/
+1
*
Merge wand and gadget shops (and allow them to occasionally have rods).
Steve Melenchuk
2014-02-27
1
-0
/
+1
*
Repair save compatibility break from book identification patch.
Sage
2014-02-24
1
-0
/
+1
*
Describe monster energy usage in xv and ?/M screens.
Steve Melenchuk
2014-02-11
1
-0
/
+1
*
Set timers properly when transferring old saves.
Neil Moore
2014-02-10
1
-0
/
+1
*
Make "every 20 turns" effects happen less predictably.
Steve Melenchuk
2014-02-09
1
-0
/
+1
*
Fix saves broken by enum bump in demonspawn-enemies merge.
Steve Melenchuk
2014-01-28
1
-0
/
+1
*
Remove decks of dungeons from Nemelex's gifting.
wheals
2014-01-27
1
-0
/
+1
*
Move some non-god-specific abil enums out of that space.
Steve Melenchuk
2014-01-10
1
-0
/
+1
*
Repair saves broken by 0.14-a0-1589-g48c4fed.
Adam Borowski
2013-12-24
1
-0
/
+1
*
Store unmodified hp as 0.
Adam Borowski
2013-12-01
1
-0
/
+1
*
Give evokeable abilities more enum room.
Adam Borowski
2013-11-24
1
-0
/
+1
*
Ask for never squashing TAG_MAJOR_VERSION clean-up with intentional changes.
Adam Borowski
2013-11-12
1
-0
/
+3
*
Increase the max size of CrawlVector/CrawlHashTable to 65535 (SamB).
Adam Borowski
2013-11-12
1
-0
/
+1
*
Make it easier to test compat bumps automatically.
Adam Borowski
2013-11-12
1
-0
/
+4
*
Store the entry level for every branch (rather than just depth).
Adam Borowski
2013-11-02
1
-0
/
+1
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