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path: root/crawl-ref/source/tag-version.h
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* Remove fast/slow metabolism mutations from random generation (wheals)reaverb2014-07-291-0/+1
* Remove base max MP adjustment.Neil Moore2014-07-261-0/+1
* Save old colour in terrain-change markers (#8806)Neil Moore2014-07-201-0/+1
* Plus2: Upgrade old weaponsChris Oelmueller2014-06-141-0/+1
* Plus2: Combine all three enchant weapon scrollsChris Oelmueller2014-06-141-0/+1
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-0/+1
* Rename a couple props to not use 'napalm'reaverb2014-06-111-0/+1
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-0/+1
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| * Remove the now-superfluous friendly_pickup command suite.Shmuale Mark2014-05-281-0/+1
* | Rework demonspawn mutation tiers involving conservationgammafunk2014-05-281-0/+1
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* Remove player burden and carrying capacitygammafunk2014-05-261-0/+1
* Correctly carry over old fruit autopickup.Neil Moore2014-05-261-0/+1
* Remove old food types from saves.Shmuale Mark2014-05-261-0/+1
* Give Foul Stench DS Rot Immunity instead of Saprovore.reaverb2014-05-251-0/+1
* Turn Gr and VS rot immunity into an innate mutationreaverb2014-05-241-0/+1
* Remove Ambrosiareaverb2014-05-211-1/+1
* Remove royal jelliesreaverb2014-05-211-0/+1
* Remove Ce and Ha special dietsreaverb2014-05-211-0/+1
* Remove Saprovorous from Ko, LO, HO, and Ogreaverb2014-05-121-0/+1
* Recalculate cache of equipped unrands with world_reacts on save loadEduardo Gonzalez2014-05-091-0/+1
* Remove the Sage effectChris Campbell2014-05-091-1/+2
* Remove diet mutations from random generationreaverb2014-05-081-0/+1
* Make MUT_NO_DEVICE_HEAL a normal bad mutation with 2 levelsreaverb2014-05-081-0/+1
* Allow Qazlalites to displace their own clouds.Steve Melenchuk2014-05-071-0/+1
* Gozag: prelimiary implementation of Bribe Branch.Steve Melenchuk2014-05-071-0/+1
* Describe monster attack flavours in their descriptionsChris Campbell2014-05-041-0/+1
* Remove ARTP_METABOLISMChris Oelmueller2014-04-301-1/+1
* Rework ARTP_STEALTH akin to MR rescaleChris Oelmueller2014-04-301-0/+1
* Adjust fungus form's melee attackChris Campbell2014-04-101-0/+1
* Fix feature shifts from mangrove removal.Neil Moore2014-03-301-1/+2
* Remove mangroves, make single trees block LOS.wheals2014-03-291-0/+1
* Rescale MR artefact property from 35-99 range to 40/80 stepsChris Oelmueller2014-03-181-0/+1
* Fix various issues with invisible monster indicators.gammafunk2014-03-061-0/+1
* Don't weight Nemelex decks based on the item type sacrificedChris Campbell2014-03-061-0/+1
* Rework the Horn of Geryon as an xp-charged evocable.gammafunk2014-02-281-0/+1
* Merge wand and gadget shops (and allow them to occasionally have rods).Steve Melenchuk2014-02-271-0/+1
* Repair save compatibility break from book identification patch.Sage2014-02-241-0/+1
* Describe monster energy usage in xv and ?/M screens.Steve Melenchuk2014-02-111-0/+1
* Set timers properly when transferring old saves.Neil Moore2014-02-101-0/+1
* Make "every 20 turns" effects happen less predictably.Steve Melenchuk2014-02-091-0/+1
* Fix saves broken by enum bump in demonspawn-enemies merge.Steve Melenchuk2014-01-281-0/+1
* Remove decks of dungeons from Nemelex's gifting.wheals2014-01-271-0/+1
* Move some non-god-specific abil enums out of that space.Steve Melenchuk2014-01-101-0/+1
* Repair saves broken by 0.14-a0-1589-g48c4fed.Adam Borowski2013-12-241-0/+1
* Store unmodified hp as 0.Adam Borowski2013-12-011-0/+1
* Give evokeable abilities more enum room.Adam Borowski2013-11-241-0/+1
* Ask for never squashing TAG_MAJOR_VERSION clean-up with intentional changes.Adam Borowski2013-11-121-0/+3
* Increase the max size of CrawlVector/CrawlHashTable to 65535 (SamB).Adam Borowski2013-11-121-0/+1
* Make it easier to test compat bumps automatically.Adam Borowski2013-11-121-0/+4
* Store the entry level for every branch (rather than just depth).Adam Borowski2013-11-021-0/+1