| Commit message (Expand) | Author | Age | Files | Lines |
* | When DGAMELAUNCH is defined, use gmtime() instead of localtime() so it's easi... | dshaligram | 2008-07-30 | 1 | -1/+1 |
* | trunk->0.3 backport: r6563 [2018522] Fixed Lua marker deserialisation bug cau... | dshaligram | 2008-07-15 | 1 | -15/+16 |
* | Fix another two instances of monster placement returning false | j-p-e-g | 2008-06-26 | 1 | -2/+2 |
* | Improve performance by only checking whether there are lava or deep | j-p-e-g | 2008-06-12 | 1 | -3/+4 |
* | Extend monster pathfinding to monsters circumventing pools of deep water | j-p-e-g | 2008-06-11 | 1 | -0/+6 |
* | Enable monsters to move around glass structures if they can see the | j-p-e-g | 2008-06-10 | 1 | -0/+8 |
* | Enable pathfinding for patrolling monsters who lost their patrol point. | j-p-e-g | 2008-06-07 | 1 | -0/+17 |
* | Yet another session of comment/whitespace cleanups. | j-p-e-g | 2008-05-27 | 1 | -61/+56 |
* | Fix aborting unchivalric attacks costing a turn. | j-p-e-g | 2008-05-25 | 1 | -0/+5 |
* | Add another comment fix. | dolorous | 2008-05-20 | 1 | -2/+2 |
* | Fix 1965819: invisible monster given away when (un)wielding or wearing | j-p-e-g | 2008-05-17 | 1 | -189/+175 |
* | Properly save friendly pickup setting as a player variable (rather than | j-p-e-g | 2008-05-07 | 1 | -2/+8 |
* | Cleaned up monster generation functions, separate monster zombie type from mo... | dshaligram | 2008-05-05 | 1 | -1/+6 |
* | [1956565] Fix issues with monster names. | dshaligram | 2008-05-04 | 1 | -2/+11 |
* | A little bit of savegame code cleanup; and a small format change to make | pauldubois | 2008-04-20 | 1 | -4/+5 |
* | [1944570] Fixing bug where the unexplored stairs marker wasn't being saved fo... | ennewalker | 2008-04-19 | 1 | -11/+11 |
* | Allow vampires to mutate when Satiated or higher, and make non-physical | j-p-e-g | 2008-04-15 | 1 | -1/+1 |
* | Another code cleanup. | j-p-e-g | 2008-04-15 | 1 | -5/+4 |
* | Another one of those pesky spacing changes. | j-p-e-g | 2008-04-15 | 1 | -6/+6 |
* | Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures. | j-p-e-g | 2008-04-14 | 1 | -23/+24 |
* | Quiver work: | pauldubois | 2008-04-14 | 1 | -6/+14 |
* | Add whitespace fixes. | dolorous | 2008-03-28 | 1 | -1/+1 |
* | I'll convert you to use int and rename you later, but for now remove COMPILE_... | pauldubois | 2008-03-23 | 1 | -1/+0 |
* | This was originally going to be a small refactor of stash.cc before | pauldubois | 2008-03-23 | 1 | -1/+22 |
* | Cleanup/refactoring of tags.cc. No functional changes. I've been | pauldubois | 2008-03-17 | 1 | -247/+222 |
* | Another batch of msvc compile fixes. | pauldubois | 2008-03-10 | 1 | -4/+4 |
* | Apply 1895318, with some cleanup. | pauldubois | 2008-03-09 | 1 | -0/+6 |
* | Tweak DID_KILL_HOLY handling to allow for killing hostile angels | j-p-e-g | 2008-02-12 | 1 | -1/+1 |
* | Rework staves/rods to match the ID behaviour of wands etc., i.e. | j-p-e-g | 2008-02-10 | 1 | -2/+6 |
* | Overhaul quiver storage to hold up to six item slots of | j-p-e-g | 2008-01-16 | 1 | -4/+10 |
* | [1871563] Fixed apply_to_all_dungeons() tile changing problem. | ennewalker | 2008-01-16 | 1 | -4/+0 |
* | Monsters get multilevel resists (incomplete). Monster data needs to be | dshaligram | 2008-01-09 | 1 | -24/+100 |
* | Tiles! | ennewalker | 2008-01-05 | 1 | -0/+197 |
* | More tweaks of Zin: | j-p-e-g | 2008-01-03 | 1 | -4/+2 |
* | A completely reworked version of Zin as per the lengthy | j-p-e-g | 2007-12-30 | 1 | -0/+10 |
* | Fixed crashes when searching for randarts in stash-tracker. | dshaligram | 2007-12-16 | 1 | -104/+139 |
* | Helmets, helms, caps and wizard hats now have their own subtypes, as | haranp | 2007-12-10 | 1 | -5/+0 |
* | Items can now fall through shaft traps (trap doors). The code is rather | zelgadis | 2007-12-03 | 1 | -0/+45 |
* | Unbreak trunk build (oops). | dshaligram | 2007-11-02 | 1 | -2/+2 |
* | Monsters can gain experience and level-up. Breaks saves. | dshaligram | 2007-10-26 | 1 | -0/+2 |
* | Added fog machine Lua map markers. Needs a C interface to make it usable | zelgadis | 2007-10-18 | 1 | -0/+2 |
* | [1813214] Trog should not gift the Wrath of Trog. | dshaligram | 2007-10-15 | 1 | -1/+1 |
* | Implementing merfolk monsters. There are two types, merfolk fighters, | j-p-e-g | 2007-10-13 | 1 | -0/+10 |
* | This change breaks savefile compatibility. | zelgadis | 2007-10-13 | 1 | -0/+3 |
* | Added class CrawlHashTable, a savable/loadable string-keyed | zelgadis | 2007-10-08 | 1 | -42/+16 |
* | Increased max monsters to 350, breaks saves, may be buggy. Incremented save m... | dshaligram | 2007-10-07 | 1 | -2/+2 |
* | Shaft traps (trap doors) [1792195] and level annotation [1769009] | zelgadis | 2007-10-05 | 1 | -0/+17 |
* | Moved all of the bazaar specific logic/code to dat/bazaar (or turned the | zelgadis | 2007-10-04 | 1 | -0/+6 |
* | This commit breaks save file compatability. | zelgadis | 2007-09-30 | 1 | -0/+4 |
* | This change moves the logic for when a level or branch prohibits | zelgadis | 2007-09-19 | 1 | -1/+11 |