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* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Remove fast/slow metabolism mutations from random generation (wheals)reaverb2014-07-291-0/+9
* Add end.ccNicholas Feinberg2014-07-281-1/+1
* Remove base max MP adjustment.Neil Moore2014-07-261-2/+5
* Further rename you.mp_max_*.Neil Moore2014-07-261-4/+4
* Rename player::[hm]p_max_{perm,temp} (reaverb)Neil Moore2014-07-261-9/+9
* Separate 'permanent' and 'temporary' monster hit diceNicholas Feinberg2014-07-131-4/+4
* Convert escape hatches in old labyrinths.Neil Moore2014-07-051-0/+10
* Reformat.Neil Moore2014-07-051-4/+1
* Prevent DEAD_MONSTER messages for offlevel companionsNeil Moore2014-07-051-0/+1
* Don't disappear companions from Pan on load (크롤러, PleasingFungus)Neil Moore2014-07-041-5/+6
* Refactor a conditional (PleasingFungus)Neil Moore2014-07-041-25/+25
* Combine key names, symbolise.Shmuale Mark2014-07-041-0/+5
* Symbolise.Shmuale Mark2014-07-041-2/+2
* Remove the dragon slaying brandreaverb2014-06-181-1/+2
* Plus2: Upgrade old weaponsChris Oelmueller2014-06-141-0/+15
* Plus2: Combine all three enchant weapon scrollsChris Oelmueller2014-06-141-0/+10
* Fix a crash caused by slaying changesNicholas Feinberg2014-06-141-1/+1
* Combine plus/plus2 for rings of slaying, and Acc+/Dam+ on artefactsChris Oelmueller2014-06-131-0/+26
* Fix up frost/flame-brand randarts as well.Neil Moore2014-06-131-4/+15
* Allow temporary branding to go over a permanent brand.Shmuale Mark2014-06-121-0/+2
* Don't crash when restoring a non-flaming player.Neil Moore2014-06-111-2/+4
* Rename a couple props to not use 'napalm'reaverb2014-06-111-0/+7
* Merge branch 'mon-pickup'Shmuale Mark2014-06-111-3/+4
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| * Remove the now-superfluous friendly_pickup command suite.Shmuale Mark2014-05-281-3/+4
* | Combine the frost/flame and freezing/flaming brands.Shmuale Mark2014-06-101-0/+7
* | Don't use nuke to describe the abyss destorying all terrain.reaverb2014-06-051-2/+2
* | Revert "Replace some you.mutaiton[] calls with player_mutation_level()"reaverb2014-06-031-2/+2
* | Replace some you.mutaiton[] calls with player_mutation_level()reaverb2014-06-031-2/+2
* | Remove Elephant Slugs (actually turn them to dummy monsters)reaverb2014-06-021-0/+3
* | Rework demonspawn mutation tiers involving conservationgammafunk2014-05-281-0/+26
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* Remove player burden and carrying capacitygammafunk2014-05-261-3/+4
* Restore a new reference to FOOD_FRUIT.Neil Moore2014-05-261-0/+1
* Remove an old reference to OBJ_PEAR (reaverb).Shmuale Mark2014-05-261-1/+0
* Correctly carry over old fruit autopickup.Neil Moore2014-05-261-1/+11
* Remove old food types from saves.Shmuale Mark2014-05-261-0/+27
* Don't die when encountering 0-byte ghost filesNicholas Feinberg2014-05-251-10/+10
* Give Foul Stench DS Rot Immunity instead of Saprovore.reaverb2014-05-251-0/+11
* Turn Gr and VS rot immunity into an innate mutationreaverb2014-05-241-6/+16
* Make no device heal a normal 3-level mutation.Shmuale Mark2014-05-231-5/+6
* Rename honeycombs royal jellies (PleasingFungus).Shmuale Mark2014-05-211-3/+3
* Remove Ambrosiareaverb2014-05-211-1/+4
* Remove royal jelliesreaverb2014-05-211-3/+13
* Remove Ce and Ha special dietsreaverb2014-05-211-0/+20
* Replace War Chants with Battle in old saves.Neil Moore2014-05-191-0/+4
* Use you.innate_mutation rather than you.innate_mutationsreaverb2014-05-141-26/+26
* Melt away lava orcs.Steve Melenchuk2014-05-141-2/+2
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+6
* Don't remove Saprovore from stinky demonspawn just yet.Neil Moore2014-05-121-1/+2
* Remove Saprovorous from Ko, LO, HO, and Ogreaverb2014-05-121-0/+14