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path: root/crawl-ref/source/tags.h
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* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-0/+4
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-1/+2
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-1/+2
* Removed 0.5 savefile minor versions, renumberedMatthew Cline2009-10-231-26/+10
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+2
* Apply n78291's patch in [2877049], with a few tweaks, to expand Jiyva'sDavid Lawrence Ramsey2009-10-121-1/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Add monster-specific rotting resistance.dolorous2009-09-201-1/+2
* Implement part of [2837033]: Randomize colors, resistances, and attack dolorous2009-09-181-1/+2
* Smarter exclusions, yay!j-p-e-g2009-09-151-1/+2
* Add yet more Jiyva-related cleanups. Make sure his altars are never dolorous2009-07-191-1/+2
* * Open Zot for good the first time you enter (with three runes or more).j-p-e-g2009-07-191-1/+4
* Fix the check for the player's being undead when giving mutations from dolorous2009-07-181-1/+1
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-1/+2
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-2/+3
* Since making player ghosts retain their religions breaks binary dolorous2009-04-171-1/+2
* [2615112] Fix portal vaults sharing ghosts. Ghosts are now saved into bones.X...dshaligram2009-02-221-1/+2
* Adding SVN revision number (and build date) into .sav files.ennewalker2009-01-051-1/+5
* Portal vault entries now show up on the overmap. Breaks savefilezelgadis2008-11-241-1/+1
* Spadework for ziggurats and other multilevel portal vaults.dshaligram2008-11-201-1/+2
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* [2018522] Fixed Lua marker deserialisation bug caused by unmarshallLong not e...dshaligram2008-07-151-5/+6
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-9/+10
* Enable pathfinding for patrolling monsters who lost their patrol point.j-p-e-g2008-06-071-9/+10
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-1/+2
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-5/+6
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+2
* [1956565] Fix issues with monster names.dshaligram2008-05-041-1/+3
* A little bit of savegame code cleanup; and a small format change to makepauldubois2008-04-201-0/+15
* This was originally going to be a small refactor of stash.cc beforepauldubois2008-03-231-0/+3
* Cleanup/refactoring of tags.cc. No functional changes. I've beenpauldubois2008-03-171-81/+56
* Tiles!ennewalker2008-01-051-0/+1
* Fixed crashes when searching for randarts in stash-tracker.dshaligram2007-12-161-14/+25
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-0/+2
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+30
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-1/+1
* Added elf arrival vaults (Eino).dshaligram2007-07-191-3/+4
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-0/+2
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-0/+1
* New key=value logfile format as proposed by Shawn Moore. This is more verbosedshaligram2007-03-081-1/+1
* [1581184] Fixed rotting food being visible outside LOS.dshaligram2006-11-241-1/+1
* Merged stone_soup r15:451 into trunk.dshaligram2006-11-221-1/+3
* Clean up a mistake in the SVN import.nlanza2006-08-131-0/+97