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* Ignore existing clouds in hostiles-in-range checks (#8784)Neil Moore2014-07-121-6/+6
* Reformat.Neil Moore2014-07-051-8/+2
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+8
* Nudge targetter_cone slightly.Steve Melenchuk2014-04-261-1/+6
* New spell: Forceful DismissalDracoOmega2014-03-061-0/+22
* A couple of adjustments to Shadow Step targeting.Steve Melenchuk2014-03-051-4/+3
* Excise some Glaciate targeter code causing strange issues.Steve Melenchuk2014-03-011-30/+1
* Rod of frigid destruction -> Rod of clouds.Steve Melenchuk2014-02-261-0/+72
* Fancy animations for Glaciate.Steve Melenchuk2014-02-251-0/+10
* Glaciate.Steve Melenchuk2014-02-251-0/+108
* Don't limit cloud spells to caster's LOS.Steve Melenchuk2014-02-251-3/+0
* Let Dith worshippers use Shadow Step on vampires.elliptic2014-02-121-3/+1
* Add a targeter for explosive boltChris Campbell2014-02-051-0/+60
* Shadow god: Shadow Step.Steve Melenchuk2014-01-101-4/+30
* Drop pointless empty lines after or before a brace.Adam Borowski2013-12-211-1/+0
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-3/+0
* Limit cloud spells to caster's LOS.Adam Borowski2013-12-151-0/+3
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-1/+1
* Fix a jump-attack assert (gammafunk)Neil Moore2013-11-151-1/+1
* Don't allocate pointless iterators.Adam Borowski2013-11-151-2/+2
* Less los_def usage.Adam Borowski2013-11-051-0/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-2/+0
* Use cell_is_solid where appropriate.Neil Moore2013-11-011-6/+6
* Spacing fixes.Adam Borowski2013-10-061-3/+3
* Some cleanups and simplifications for jump-attack code.gammafunk2013-10-051-24/+10
* Avoid a pointless message variation.Neil Moore2013-10-031-2/+2
* Don't allow jumping through grates or over statues.Neil Moore2013-10-031-2/+2
* Handle two missing no_landing_reasons.Neil Moore2013-10-031-4/+10
* Simplify and fix formatting.Neil Moore2013-10-031-24/+14
* Give a proper message when you attempt to target yourself with jump-attack.gammafunk2013-10-031-1/+5
* Make the jump landing sites not have a range restriction.gammafunk2013-10-031-4/+1
* Fix a targeting messageChris Campbell2013-10-021-1/+1
* Allow jump attack to target an empty squaregammafunk2013-10-011-28/+15
* Don't do an erroneus check_moveto() on the monster target, cleanups and docum...gammafunk2013-10-011-5/+11
* Fix movement range not being properly checkedgammafunk2013-10-011-0/+3
* Evokable Jump attack abilitygammafunk2013-10-011-0/+233
* ASSERT_RANGEs other than >= <.Adam Borowski2013-06-081-2/+1
* Port to OpenSolaris (Dyson/Illumos).Adam Borowski2013-05-051-6/+6
* Refactor ASSERT(a && b) -> ASSERT(a); ASSERT(b);Brendan Hickey2013-04-281-1/+2
* Refactor beam targetter code, make more spells use itDracoOmega2013-02-221-4/+3
* Make targeters aware of monsters their beams cannot hitDracoOmega2013-02-031-6/+6
* Rename zap enums to those of their spells.Adam Borowski2013-02-031-1/+1
* Add Dazzling Spray spellDracoOmega2013-01-281-0/+76
* Improve LRD default targetting (#6315).Raphael Langella2012-12-181-0/+10
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+1
* Change cleave parameters to use attacker actor instead of pos.Raphael Langella2012-09-291-1/+1
* Only do handle_phase_attempted() once when cleaving.Raphael Langella2012-09-241-0/+20
* more useful explosion/cloud targettingJesse Luehrs2012-09-191-0/+22
* Use std namespace.Raphael Langella2012-08-261-10/+10
* Fix fog machines failing to operate outside of player LOS.Steve Melenchuk2012-08-031-1/+1