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* Move canned_message() from stuff.cc to message.ccNicholas Feinberg2014-07-271-1/+1
* Improve behaviour on failure to monster teleport failure (#3839).Shmuale Mark2014-07-021-9/+4
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+248
* Remove scrambling.Shmuale Mark2014-04-061-1/+1
* Fix blinks placing the player over deep water/lava with temporary flightChris Campbell2014-03-231-2/+7
* Rework the octopode crusher throwing abilitygammafunk2014-03-221-2/+0
* Don't crash on semicontrolled blink (#8236).Steve Melenchuk2014-03-061-2/+4
* Refactored random_near_space(); fixed bugsNicholas Feinberg2014-03-051-97/+33
* More formatting fixes for return (...);Neil Moore2013-11-151-1/+1
* Get rid of all external uses of get_los().Adam Borowski2013-11-051-1/+1
* Drop a redundant check.Adam Borowski2013-11-051-8/+4
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Prevent a few more potential clouds in solid features.Neil Moore2013-11-011-1/+2
* A yet another rock worm + cloud fix.Adam Borowski2013-10-201-2/+5
* Fix some typos in comments and docsChris Oelmueller2013-08-221-1/+1
* Remove use of 'you' inside player member functionspubby2013-06-301-1/+1
* Handle jumping spider jumpiness slightly betterPete Hurst2013-06-231-11/+17
* Fixed lava orcs blinking into deep waterEd Gonzalez2013-06-021-8/+6
* Make jumping spiders jump instead of blinkPete Hurst2013-05-261-14/+23
* Fix jumping spiders leaping when blinked.Adam Borowski2013-04-131-1/+2
* Player is not the Bugblatter Beast. Fixes disjunction not working against mon...Pete Hurst2013-03-141-2/+2
* Handle non-item sources of -TELE.Adam Borowski2012-12-291-1/+1
* DisjunctionBrendan Hickey2012-11-181-5/+13
* Use std namespace.Raphael Langella2012-08-261-8/+8
* Do not crash when a constricted monster fails to blink.Neil Moore2012-07-071-7/+26
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-13/+13
* Blink isn't guaranteed to work when constricted (2 escape attempts).Raphael Langella2012-07-041-0/+3
* A little optimization in random_near_space.Raphael Langella2012-05-231-8/+8
* Use actor->is_player() instead of (actor == &you) as well.Adam Borowski2012-03-221-1/+1
* Make fleeing monster blink_away when reading the scroll.Raphael Langella2012-02-281-6/+4
* Allow random blinks and teleport to put the player on mimics.Raphael Langella2012-01-241-1/+0
* Get rid of interactions between constriction and translocations.Adam Borowski2012-01-051-31/+1
* Don't use a turn trying to tele/blink when constricted.Neil Moore2011-12-291-0/+9
* Avoid doubled "along for the ride" messages.Neil Moore2011-12-281-1/+5
* Do not lose constriction when teleporting.Neil Moore2011-12-281-1/+4
* Replace a hardcoded constant in an (approximately) million places.Adam Borowski2011-12-271-1/+1
* Merge branch 'constriction'Adam Borowski2011-12-221-0/+14
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| * Whitespace fixes.Adam Borowski2011-12-221-5/+4
| * constrict w/o attack, more transloc effectsblueDave2011-12-221-0/+5
| * constriction -- teleport and blink effectsblueDave2011-12-221-0/+10
* | Change seen_context from strings to enums, slightly untangle it.Adam Borowski2011-12-051-1/+1
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* Interrupt passwall when hit by dispersal or otherwise blinkedChris Campbell2011-11-101-0/+3
* Apply the new feature mimic implementation to all types.Raphael Langella2011-09-051-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Store the blame when clouds are placed.Adam Borowski2010-12-261-3/+2
* Make blink use is_feat_dangerous to exclude cells.Raphael Langella2010-12-021-3/+5
* Allow to dig/LRD/shatter iron grates. No stone of earth, passwall or boring ...Adam Borowski2010-10-181-6/+6
* Allow merfolk/kenku to blink over deep water/lavaRaphael Langella2010-10-051-1/+7
* Make jumping spiders leap not blink.Adam Borowski2010-09-131-3/+7
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-4/+4