Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement spell "blink close". | Robert Vollmert | 2009-11-14 | 1 | -0/+1 |
| | | | | This allows a monster to blink close to its target. | ||||
* | Rename 'blink * closer' to 'blink * close'. | Robert Vollmert | 2009-11-14 | 1 | -1/+1 |
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* | Implement blink_range and blink_away. | Robert Vollmert | 2009-11-14 | 1 | -0/+5 |
| | | | | | | | This is done by generalizing random_close_space to random_space weighted. Also tweak the weights a little. These might still need work. | ||||
* | Generalise blink_closer to arbitrary victims. | Robert Vollmert | 2009-11-14 | 1 | -1/+1 |
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* | Implement function to blink an actor closer to another actor. | Robert Vollmert | 2009-11-14 | 1 | -0/+2 |
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* | Move random_near_space into new teleport.cc. | Robert Vollmert | 2009-11-02 | 1 | -0/+10 |