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* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-10/+10
* Add actor::set_position.Robert Vollmert2009-11-061-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-4/+4
* Fix apparent typo in swap_features().David Lawrence Ramsey2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-11/+0
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Remove unneeded blank lines.David Lawrence Ramsey2009-10-291-4/+0
* FR 2792379: stop auto-explore on marked statuesMatthew Cline2009-10-251-0/+5
* Clean up some unused #includesAdam Borowski2009-10-221-1/+0
* Yank some god invocations from religion.cc into godabil.ccAdam Borowski2009-10-221-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-6/+133
* Naming consistency.Robert Vollmert2009-10-171-94/+94
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-10/+10
* Shortcut indirect include of mon-util.h.Robert Vollmert2009-10-091-1/+1
* Remove legacy losight() function.Robert Vollmert2009-10-081-9/+4
* A rewrite of losight() to allow future generalization.Robert Vollmert2009-10-081-1/+1
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Use inclusive bounds for grid_is_{solid,opaque}.Robert Vollmert2009-10-061-2/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Implement feature [2584052]: Apply caotto's patch in [2869396] (based onDavid Lawrence Ramsey2009-09-281-1/+4
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-201-1/+1
* Make dungeon_terrain_changed() not destroy traps when the feature is changingzelgadis2009-08-191-1/+3
* Apply zebez' patch to differentiate gates some more from stairs.j-p-e-g2009-07-251-2/+17
* Tweak Shoals algorithm to place the islands a bit more central and away from j-p-e-g2009-07-141-0/+1
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-0/+10
* * Add stair repelling as a bad Xom effect.j-p-e-g2009-04-131-4/+4
* * Fix compilation.j-p-e-g2009-04-121-22/+36
* Remove references to unimplemented branches (Caverns, Pit, Inferno).j-p-e-g2009-03-141-6/+0
* Fixing compilation problem with std::min.ennewalker2009-02-171-2/+3
* Lots more cleanups. haranp2009-02-151-2/+2
* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-20/+16
* More mgrd elimination and moving to coord_def().haranp2009-02-141-16/+15
* Call mons_clear_trapping_net() in monsters::moveto(), so it shouldn'tharanp2009-02-121-19/+18
* Fix level map, and travel, knowing too much about the level. Hopefullyharanp2009-02-091-2/+2
* Allow monsters that can't swim or drown (e.g. the Royal Jelly) whichharanp2009-02-081-3/+2
* Since DNGN_WATER_STUCK appears to only be used as a placeholder when dolorous2009-01-261-1/+3
* Really fix compilation.dolorous2009-01-261-1/+1
* Simplify checks for grids containing water.dolorous2009-01-261-11/+13
* Upcasting doesn't require a dynamic_cast<> (or in fact any cast.)haranp2009-01-211-4/+4
* [2495836] Show names for friendly uniques during arena mode. Also, add a til...ennewalker2009-01-101-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Added "The Stairs" card (not yet in any deck), eventually to be the card whichzelgadis2008-12-191-35/+281
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-16/+160
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-1/+1
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-3/+4
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+6