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* remove clouds if solid features are shifted onto them (8549)Jesse Luehrs2014-08-151-1/+8
* Remove stuffNicholas Feinberg2014-07-291-0/+1
* Refactor feat_virtually_destroys_itemNicholas Feinberg2014-07-231-22/+4
* Restore colour when a sealed door is opened.Neil Moore2014-07-211-0/+21
* Save old colour in terrain-change markers (#8806)Neil Moore2014-07-201-6/+16
* Make a return value clearer.Neil Moore2014-07-201-2/+1
* Don't push items through walls if we can help it (bh)Neil Moore2014-07-201-1/+12
* Don't bias northwest in _dgn_find_nearest_square.Neil Moore2014-07-201-2/+4
* Improve drowning messages for fungiNicholas Feinberg2014-07-141-1/+1
* Move more feature name data to feature-data.h.Shmuale Mark2014-07-141-141/+38
* Simplify further (Grunt)Neil Moore2014-07-101-2/+0
* Simplify. (Grunt)Nicholas Feinberg2014-07-101-6/+10
* Remove Davy Jones' Locker (let monster undead drown)Nicholas Feinberg2014-07-101-8/+6
* When Abyss shifts, also shift player's map_seen information, and forget the o...Mikko Vepsalainen2014-07-101-0/+1
* BracingNicholas Feinberg2014-06-281-2/+0
* Remove an obsolete checkNicholas Feinberg2014-06-281-4/+3
* Also remove hatch mimicsNicholas Feinberg2014-06-281-2/+1
* Remove certain boring types of feature mimicsNicholas Feinberg2014-06-281-9/+0
* Rename 'mesclr()' to 'clear_messages()'reaverb2014-06-221-1/+1
* Make Vaults exit stairs a portal.Neil Moore2014-06-081-0/+3
* Remove Hall of Bladesreaverb2014-06-071-4/+10
* Rename MMT_NUKED to MMT_TURNED_TO_FLOORreaverb2014-06-051-1/+1
* Rename nuke_wall() destroy_wall()reaverb2014-06-051-1/+1
* Correct some doxygen blocks.Neil Moore2014-05-291-2/+2
* Don't carry over sealed featured into the Abyss (#8601)Neil Moore2014-05-281-0/+6
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Qazlal: enums, initial descriptions.Steve Melenchuk2014-05-071-1/+6
* Gozag: enums, descriptions.Steve Melenchuk2014-05-071-1/+14
* Fix a corruption / terrain change crash.blackcustard2014-04-091-4/+8
* Remove scrambling.Shmuale Mark2014-04-061-94/+13
* Remove mangroves, make single trees block LOS.wheals2014-03-291-9/+12
* Make all abyss teleports shift the Abyss (minmay).Shmuale Mark2014-03-081-1/+1
* Add some more room for altar enums on TAG_MAJOR_VERSION > 34.Steve Melenchuk2014-03-051-0/+3
* Fix up some TAG_MAJOR_VERSION > 34 issues.Steve Melenchuk2014-03-051-2/+8
* Purge some references to Forest.Shmuale Mark2014-03-031-5/+3
* Merge branch 'master' into summon_spellsDracoOmega2014-02-131-1/+1
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| * s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-1/+1
* | New spell: Summon Forest (L5 Summ/Tloc)Shayne Halvorson2014-02-101-1/+3
|/
* Don't crash on debug scan when an exit feature is covered.Neil Moore2014-01-311-0/+13
* Reduce strange interactions between Shoals tides and temp waterDracoOmega2014-01-281-0/+13
* Don't add terrain change markers when changing a terrain from itself to itselfDracoOmega2014-01-281-0/+5
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-1/+1
* Shadow god - initial enums, features, descriptions, basics.Steve Melenchuk2014-01-101-1/+1
* Consider Vaults entrance a gate.Neil Moore2014-01-031-1/+2
* Fix a broken fountain rename.Adam Borowski2013-12-211-1/+1
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-2/+0
* Schedule DNGN_ENTER_PORTAL_VAULT for removal; other related fixes.Adam Borowski2013-12-191-8/+16
* Drop a doubly untrue comment and a check.Adam Borowski2013-12-181-5/+0
* Make portal entrances and exits proper features on their own.Adam Borowski2013-12-181-43/+41
* Replace `mpr(s, ch)` with `mprf(ch, s)`Adam Borowski2013-11-291-1/+1