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* Revert "Replace `mprf(ch, s)` with `mpr(s, ch)`"Adam Borowski2013-11-291-5/+5
* Replace `mprf(ch, s)` with `mpr(s, ch)`Chris Oelmueller2013-11-281-5/+5
* Don't compute slime neighbours on levels with no slime.Adam Borowski2013-11-271-0/+6
* Shorten DNGN_ENTER_FOO/DNGN_RETURN_FROM_FOO enums.Adam Borowski2013-11-251-28/+28
* Remove "convenience" function connected_doors.blackcustard2013-11-221-15/+19
* Finish degateization of Depths stairs.Adam Borowski2013-11-221-4/+1
* Move the rune lock to Vaults rather than Depths.Adam Borowski2013-11-201-1/+1
* Make Depths exit a regular branch stair.Adam Borowski2013-11-161-3/+1
* Don't allocate pointless iterators.Adam Borowski2013-11-151-1/+1
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-5/+18
* Move set_terrain_changed() away from map_knowledge.ccAdam Borowski2013-11-031-0/+23
* Shorten branch enums.Adam Borowski2013-11-031-1/+1
* Drop a lot of superfluous parentheses.Adam Borowski2013-10-241-64/+64
* Get rid of grid_appearance().Adam Borowski2013-10-111-12/+0
* Reformat multi-line array literals.Adam Borowski2013-10-051-1/+2
* Disallow branch exit mimics.Adam Borowski2013-10-031-0/+7
* s/permadry_fountain/dry_fountain/gAdam Borowski2013-10-011-1/+1
* Fix a couple of major save tag bump bugs.Adam Borowski2013-10-011-0/+2
* Fix reversed feature names for sealed stairs.Adam Borowski2013-10-011-1/+1
* Squash four types of dry fountains into one. Reflowing is gone...Adam Borowski2013-09-251-1/+1
* Rename "natural traps" to "shafts".Adam Borowski2013-09-251-2/+2
* Split the "magical" trap category, to allow recolouring.Adam Borowski2013-09-251-2/+8
* Disallow mimics to mess with runed doors.Adam Borowski2013-09-231-2/+3
* Don't close opened doors when reverting a door seal.Neil Moore2013-09-111-0/+4
* Revert "Remove player clinging".Adam Borowski2013-08-121-3/+9
* Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+62
* Refactor 'you.religion' checks.Brendan Hickey2013-07-281-1/+1
* Fix lots of typosChris Oelmueller2013-07-231-1/+1
* Allow vault wardens to seal stairways in addition to doorsDracoOmega2013-07-141-0/+3
* Remove the Dwarven Hall.Adam Borowski2013-07-101-2/+16
* Bye bye clinging.Adam Borowski2013-07-101-62/+0
* Remove player clingingChris Campbell2013-07-091-9/+3
* Make the Lair plant placement connectivity checks public and relocateDracoOmega2013-06-241-0/+53
* New mcros ASSERT_IN_BOUNDS{,_OR_ORIGIN}().Neil Moore2013-06-091-2/+3
* Actually remove sealed doors blown up by LRD or shatterDracoOmega2013-06-081-2/+12
* Make a function static.Adam Borowski2013-05-291-3/+5
* Add missing newline at end of file.David Lawrence Ramsey2013-05-261-1/+1
* Make nuke_wall respect temporary terrain changes and restore old featuresDracoOmega2013-05-261-2/+2
* Add routines for temporary terrain manipulationDracoOmega2013-05-261-0/+111
* Implement cloud alpha overlay tiles layerPete Hurst2013-05-251-0/+1
* Also reset feat_idx when resetting the feature tile.Florian Diebold2013-05-081-0/+1
* Reset tile on dungeon_terrain_changedPete Hurst2013-05-081-0/+3
* Allow summoning/recalling fliers over deep waterDracoOmega2013-04-021-1/+1
* Fix #ifdefs for next major version bump.David Lawrence Ramsey2013-03-221-3/+0
* Remove two now-useless checks.Adam Borowski2013-03-091-8/+0
* Put the enum for sealed doors where it belongs.Adam Borowski2013-03-091-8/+2
* Add Vault WardensDracoOmega2013-03-031-2/+15
* Add formatting fix.David Lawrence Ramsey2013-02-211-2/+2
* Refactor some direct uses of dungeon feature enum orderingDracoOmega2013-02-211-0/+5
* Make iron grates ground electricity as metal walls do.David Lawrence Ramsey2013-02-191-0/+5