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path: root/crawl-ref/source/terrain.h
Commit message (Expand)AuthorAgeFilesLines
* Save old colour in terrain-change markers (#8806)Neil Moore2014-07-201-1/+2
* Simplify. (Grunt)Nicholas Feinberg2014-07-101-1/+1
* Rename nuke_wall() destroy_wall()reaverb2014-06-051-1/+1
* Don't carry over sealed featured into the Abyss (#8601)Neil Moore2014-05-281-0/+1
* Remove scrambling.Shmuale Mark2014-04-061-2/+1
* Don't crash on debug scan when an exit feature is covered.Neil Moore2014-01-311-0/+1
* Reduce strange interactions between Shoals tides and temp waterDracoOmega2014-01-281-0/+1
* Start using -Wredundant-decls; fix all the instances I getSamuel Bronson2013-12-121-1/+0
* Remove "convenience" function connected_doors.blackcustard2013-11-221-3/+1
* Move set_terrain_changed() away from map_knowledge.ccAdam Borowski2013-11-031-0/+1
* Get rid of grid_appearance().Adam Borowski2013-10-111-1/+0
* Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+2
* Bye bye clinging.Adam Borowski2013-07-101-2/+0
* Make the Lair plant placement connectivity checks public and relocateDracoOmega2013-06-241-0/+2
* Make a function static.Adam Borowski2013-05-291-1/+0
* Add routines for temporary terrain manipulationDracoOmega2013-05-261-0/+6
* Refactor some direct uses of dungeon feature enum orderingDracoOmega2013-02-211-0/+1
* Make iron grates ground electricity as metal walls do.David Lawrence Ramsey2013-02-191-0/+1
* Merge branch 'master' into glasnostAdam Borowski2012-08-311-8/+8
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| * Use std namespace.Raphael Langella2012-08-261-8/+8
* | Runed doors.Adam Borowski2012-08-311-0/+1
* | Drop the code for displaying/handling/etc secret doors.Adam Borowski2012-07-111-9/+0
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* Merge branch 'master' into portal_branchesAdam Borowski2012-04-251-1/+0
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| * Axe several unused functions.Adam Borowski2012-04-221-1/+0
* | Merge branch 'master' into portal_branchesAdam Borowski2012-04-121-3/+1
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| * Make another bunch of functions static or gone.Adam Borowski2012-04-051-2/+0
| * Add feat_is_reachable_past to handle trees correctly.elliptic2012-04-041-0/+1
| * Clean up after long-removed floor placeholders hackery.Adam Borowski2012-04-011-1/+0
* | Simplify closing portals during the Orb run; handle portals in Pan.Adam Borowski2012-04-071-1/+0
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* Add explore_stop = portals, branchesNeil Moore2012-03-191-0/+1
* Whitespace fixes.Adam Borowski2011-12-301-4/+4
* An bunch of missspelings.Adam Borowski2011-12-011-1/+1
* Make sure we never create floor mimic or other silly type.Raphael Langella2011-09-231-0/+1
* Merge all the feature mimics into a single monster type.Raphael Langella2011-09-051-0/+1
* Take note when revealing a feature mimic which has been noted before.Raphael Langella2011-09-051-0/+1
* Apply the new feature mimic implementation to all types.Raphael Langella2011-09-051-0/+1
* Gut and parcel out most of stuff.ccAdam Borowski2011-06-041-0/+1
* Simplify dungeon.cc's altar picking to use random_god(); remove random_altar().David Lawrence Ramsey2011-05-301-2/+0
* Add wrapper functions for random gods and altars.David Lawrence Ramsey2011-05-281-0/+3
* Name the feature type you're trying to target in the fail message.Adam Borowski2011-05-081-0/+2
* Assert that no passable feature is placed on map border.Adam Borowski2011-04-241-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Allow wall clinging when on liquefied ground.Raphael Langella2011-02-241-1/+1
* Move the clinging code from coord_def to terrain.ccRaphael Langella2011-02-221-0/+2
* Don't destroy the orb by apporting it into deep water/lavaMarvintheParanoidAndroid2011-02-041-0/+1
* Move a function from dungeon.cc.Adam Borowski2011-01-111-0/+1
* Split trees into trees-on-land and trees-on-water.Adam Borowski2011-01-051-0/+1
* Normalise cast_malign_gateway into several functions.Jude Brown2010-12-251-0/+3
* Staticalize, remove cruft.Adam Borowski2010-10-271-3/+0
* Massive spacing fixes: "( spaces after parentheses )".Adam Borowski2010-10-151-2/+2