Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reenable los_maps.lua. | Robert Vollmert | 2009-11-03 | 1 | -3/+2 |
| | | | | | Add a new des file test/des/debug-diamond-los.des with adapted maps -- compare to debug-los.des to see the differences. | ||||
* | Disable los_maps test until the maps have been updated. | Robert Vollmert | 2009-11-03 | 1 | -1/+3 |
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* | Move dat/debug-los.des -> test/des/debug-los.des. | Darshan Shaligram | 2009-11-01 | 1 | -1/+2 |
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* | Add a call to reset the dungeon level before placing maps in los_maps test. | Darshan Shaligram | 2009-10-18 | 1 | -1/+1 |
| | | | | Dungeon cruft left behind from other tests was causing los_maps to fail occasionally; we now wipe the level clean before placing maps to test. | ||||
* | Be more explicit about why los_maps test fails. | Robert Vollmert | 2009-10-18 | 1 | -8/+16 |
| | | | | | One class of false errors is when a stair gets placed in the LOS map. | ||||
* | Globally replace see_grid by see_cell. | Robert Vollmert | 2009-10-17 | 1 | -1/+1 |
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* | Add test to compare LOS against sample maps. | Robert Vollmert | 2009-10-07 | 1 | -0/+56 |
New test cases can be added by adding appropriate maps to debug-los.des. Also separate the LOS tests into three separate files. |