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* Change wording for magically/awkwardly throwingTanner Swett2014-08-111-6/+8
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Move letter <-> index from stuff.cc to prompt.cc (wheals)Nicholas Feinberg2014-07-281-0/+1
* Move held_status() from stuff.cc to traps.ccNicholas Feinberg2014-07-271-0/+1
* Use AUTOMATIC_HIT for a ranged tracerNicholas Feinberg2014-07-151-1/+1
* Rebalance crossbowsNicholas Feinberg2014-07-131-1/+9
* Partially refactor mulchingNicholas Feinberg2014-07-101-50/+17
* Remove an unused variableNicholas Feinberg2014-07-101-2/+0
* Rebalance slingsNicholas Feinberg2014-07-091-1/+5
* Remove ISFLAG_DROPPED_BY_ALLY.Neil Moore2014-07-061-2/+0
* Move blood rotting into a new fileNicholas Feinberg2014-07-011-0/+1
* Remove the to-hit DEBUG_COOKIE.Neil Moore2014-07-011-3/+2
* Let portal projectile work with non-quiver items (#8749)Neil Moore2014-07-011-17/+17
* Frost ammo no longer causes Dithmenos penanceNicholas Feinberg2014-06-061-3/+0
* Don't shadow copy awkward throws.Neil Moore2014-06-011-0/+1
* Make dith shadows throw the correct item (#8623)Neil Moore2014-06-011-1/+1
* Remove darts.Shmuale Mark2014-05-301-0/+2
* Adjust mulch rates for large rocks and tomahawksgammafunk2014-05-261-2/+2
* Rename "bow" to "shortbow"Chris Oelmueller2014-05-051-1/+1
* Don't let portalled returning projectiles return.Steve Melenchuk2014-05-031-0/+3
* Fix returning (78291).Steve Melenchuk2014-05-011-3/+6
* Don't count Finesse twice for ranged attacks.Steve Melenchuk2014-05-011-2/+1
* Make ranged attacks play a bit nicer with fsim.Steve Melenchuk2014-04-281-1/+4
* Handle action counts and exercise properly for ranged (78291).Steve Melenchuk2014-04-281-0/+25
* Ranged weapon delay.Steve Melenchuk2014-04-271-1/+13
* Basic ranged attack functionality.Steve Melenchuk2014-04-271-15/+0
* Gut most of the core of ranged attacks.Steve Melenchuk2014-04-271-1323/+11
* Auto-id jewellery on equip.Shmuale Mark2014-04-271-3/+0
* Remove scrambling.Shmuale Mark2014-04-061-1/+1
* Some adjustments to poison damage formulasDracoOmega2014-03-201-2/+2
* Remove misleadingly non-functional AT_SHOOT attacksDracoOmega2014-03-091-12/+3
* Don't crash on semicontrolled blink (#8236).Steve Melenchuk2014-03-061-2/+2
* Increase poison damage inflicted by most sources, reduce rate of damageDracoOmega2014-03-061-2/+2
* Convert various other sources of player poison to the new systemDracoOmega2014-03-061-1/+2
* Apply Weakness damage reduction also to ranged weapons, improve a messageDracoOmega2014-03-061-0/+3
* Remove some leftover references to racial equipmentChris Campbell2014-03-061-2/+1
* Refactored random_near_space(); fixed bugsNicholas Feinberg2014-03-051-26/+3
* s/x_chance_in_y(1,/one_chance_in(/reaver2014-03-011-2/+2
* The +7,+7 lajatang of Order {silver, rMut}wheals2014-02-261-3/+3
* Don't generate racial weapons or launchersChris Campbell2014-02-241-21/+0
* Remove -10% pre-AC damage for speed launchers; remove instance of blatant mon...elliptic2014-02-211-17/+4
* Revert "Make Large Rocks penetrating"Chris Campbell2014-02-151-11/+3
* s/Dithmengos/Dithmenos/ (dpeg).Steve Melenchuk2014-02-101-2/+2
* Turn Portal Projectile into a durationChris Campbell2014-02-091-3/+17
* Don't arc electricity when attacking with an elec weapon in waterChris Campbell2014-02-091-3/+0
* Fix double "Okey, then." when canceling a throwPekka Lampila2014-01-301-1/+0
* Confirm Portal Projectile attacks against allies etc.blackcustard2014-01-301-24/+45
* Merge branch 'demonspawn-enemies'Steve Melenchuk2014-01-281-0/+12
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| * Trigger grand avatar on ranged attacks (tenofswords).Steve Melenchuk2014-01-221-0/+12