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* | Don't deduct energy twice when monsters cast portal projectileDracoOmega2014-01-281-2/+6
* | Implement Portal Projectile for marksnagas in place of Leda's.Steve Melenchuk2014-01-281-6/+23
* | Don't shadow-mimic needle attacks (#8010, 78291).Steve Melenchuk2014-01-251-1/+2
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* Remove an ancient series of ridiculous comments.Adam Borowski2014-01-181-12/+0
* Bracecide.Adam Borowski2014-01-161-2/+0
* Simplify illumination conductsChris Campbell2014-01-161-1/+1
* Fix various bugs with shadow ranged attacks.Steve Melenchuk2014-01-131-5/+8
* Only try to mimic throwing/firing actual missiles.Steve Melenchuk2014-01-121-1/+4
* Dithmengos hates the light.Steve Melenchuk2014-01-111-0/+5
* Give the shadow god a non-placeholder name: Dithmengos.Steve Melenchuk2014-01-101-2/+2
* Shadow god: Shadow Mimic.Steve Melenchuk2014-01-101-0/+4
* Fix a crash with dispersal missiles in a crowded area.Adam Borowski2014-01-091-1/+5
* Display correct min delay for launchers.Neil Moore2013-12-271-5/+1
* Remove Mislead.Adam Borowski2013-12-151-8/+0
* Fix spelling of "targeting" (#7837)Chris Campbell2013-12-101-4/+4
* Avoid "explosion of exploding dart fragments" (minmay)Neil Moore2013-12-091-1/+1
* Restrict mpr() to literals only.Adam Borowski2013-11-291-1/+1
* Fix jewelry resists not getting identified if you are vulnerable.Adam Borowski2013-11-171-4/+1
* Add (unused) support for renamed base types of launchers.Adam Borowski2013-11-161-1/+7
* More formatting fixes for return (...);Neil Moore2013-11-151-2/+2
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
* Drop a few return () cases that confuse my sed.Adam Borowski2013-11-151-1/+2
* Merge branch 'dwants'. Bring some Raid.Adam Borowski2013-11-061-1/+1
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| * Merge branch 'master' into dwantsAdam Borowski2013-11-011-14/+10
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| * \ Merge branch 'master' into dwantspubby2013-10-011-151/+95
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| * \ \ Merge branch 'master' into dwantspubby2013-08-311-66/+89
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| * | | | Create Formicid species and monsters.pubby2013-08-251-2/+2
* | | | | Axe a buttload of useless #includes.Adam Borowski2013-11-031-3/+2
* | | | | Make clang sated and old gcc intact.Adam Borowski2013-11-021-2/+2
* | | | | Check the right spot for solidity.Adam Borowski2013-11-021-1/+1
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* | | | Prevent a few more potential clouds in solid features.Neil Moore2013-11-011-2/+4
* | | | Have the Orb not take up an inventory slot.Steve Melenchuk2013-10-301-5/+0
* | | | Rewrite (x*y)/z as x*y/zAdam Borowski2013-10-261-3/+3
* | | | Properly handle ranged unrands affecting their ammo.Steve Melenchuk2013-10-251-4/+3
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* | | Simplify.Neil Moore2013-09-281-2/+1
* | | Blame the player for effects from known /RE and chaos (#7576)Neil Moore2013-09-271-0/+2
* | | Purge the code for throwing (rather than fumbling) weapons.Adam Borowski2013-09-221-134/+70
* | | Remove the returning brand for weapons.Adam Borowski2013-09-221-4/+1
* | | A new throwing missile, tentantively named "tomahawk".Adam Borowski2013-09-221-11/+6
* | | Make Penetrating Rocks trunk only.Brendan Hickey2013-09-151-1/+3
* | | Simplify.Neil Moore2013-09-141-7/+1
* | | Be more careful about checking a base type.Neil Moore2013-09-141-4/+2
* | | Make Large Rocks penetratingBrendan Hickey2013-09-141-3/+11
* | | Schedule the blinding brand for removal.Adam Borowski2013-09-071-0/+6
* | | Stale pies are inedible.Adam Borowski2013-09-071-2/+9
* | | Formatting/brace/trivial returns fixes.Adam Borowski2013-09-031-1/+1
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* | Cancel an american speling.Adam Borowski2013-08-241-1/+1
* | Revert "Bye bye clinging."Raphael Langella2013-08-121-0/+1
* | Refactor out finesse delay adjustment code.Neil Moore2013-08-101-16/+4
* | Fix whitespace.Neil Moore2013-08-101-2/+2