| Commit message (Collapse) | Author | Age | Files | Lines |
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In order for jpeg's waves to work on deep water as well as shallow, we
need to not use partially transparent overlays to simulate an actor or an
item being submerged. Now, non-flying objects on water will be drawn
transparently to blend with the water below. This should mostly look the
same, except it will now work on top of waves and will not require a mask
for each water type.
As a nice side-effect, ghosts are now transparent again and the water on
top of submerged objects now animates properly.
See the comments in tilebuf.cc for details. The mask tile itself can be
adjusted to change the water level, but the parameters to
SubmergedTileBuffer will need to be changed to compensate depending on
what the new art looks like.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Sometimes we were doing #if DEBUG and others we were doing #ifdef DEBUG.
If we mix both, we have problems: If the DEBUG macro isn't defined, the
statement '#if DEBUG' doesn't really make sense logically, because 'DEBUG'
has no value. And if we '#define DEBUG 0', then the '#ifdef DEBUG's
become true statements.
The easiest fix is to swap out the #ifs with #ifdefs.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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MSVC is like a chimp with Down's syndrome.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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selection menu.
* Add dolls_data to player_save_info struct, to make it easier to read
in per-character doll information once we get around to that.
Including the tiledef files in externs.h is probably overkill, though,
so we might want to move player_save_info into another header file.
* Fix Xom's repel stair effect moving shops.
* Fix decks granting permanent summons at low power (and only at low
power).
* Make default settings of the brand options consistent between init.txt
and initfile.cc.
* Update FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
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description for Sigmund.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9990 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8399 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8321 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8218 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7294 c06c8d41-db1a-0410-9941-cceddc491573
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Menus in the console version should be unchanged. Let me know if this is not the case.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7258 c06c8d41-db1a-0410-9941-cceddc491573
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