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* Melt away lava orcs.Steve Melenchuk2014-05-141-1/+9
| | | | | | | | | | | | | | | | When you strip away the fundamentally broken tension mechanic, you're left with a species that is essentially "Hill Orcs WITH FIRE". No effort has come forward with code to fix either aspect of them despite the length of time they've been around in trunk, and the code is littered with a very large number of special cases in their presence. Current lava orcs should be able to finish their games fine, but new starts are disallowed. There are a couple of bits I've left present but which will have no function for the moment, mostly related to interactions with lava (as there are a couple of species proposals floating around that benefit from having those interactions).
* Gozag: gold lust.Steve Melenchuk2014-05-071-2/+4
| | | | | Fighting near the gold piles of recently-defeated enemies boosts your skills.
* Remove moths of suppressionChris Campbell2013-11-111-7/+5
| | | | | | | | | | | Suppression is a hugely complicated and inconsistent mechanic. Its original purpose was to be a way of overriding rPois in Spider but there are now plenty of monsters that do this effectively (and much more simply). [1KB: I moved this to trunk, as it made an already extremely hard to review branch massively more so. There's nothing but a single enum to preserve, so compat break doesn't make this removal any easier or harder.]
* Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-2/+4
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| * Implement cloud alpha overlay tiles layerPete Hurst2013-05-251-1/+3
| | | | | | | | | | | | | | | | | | | | | | This works very well for the most part with two small problems: - Webtiles will not support this yet (in probability, this will stop any clouds showing in webtiles) - Floor items interact strangely and will draw over the top of clouds instead of behind them
| * Disjunction aura tiles.ontoclasm2013-01-121-1/+1
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* | Display heat auras in tilesontoclasm2013-01-081-2/+4
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* A placeholder tile for Disjunction's effect.Adam Borowski2012-11-181-2/+4
| | | | | | | | Not animated nor varied yet. If anyone likes the concept, here's how to draw it: Gimp, empty transparent layer, Render:Lava(gradient "Aneurism", size 6), layer mask: Render:Lava(gradient: white-to-black), reduced opacity.
* QUAD DAMAGE emits an Orb-style glow while in effect.Steve Melenchuk2012-08-151-2/+5
| | | | It's the same radius, only all blue instead of mutagenic.
* New option: show_travel_trail.Florian Diebold2012-07-041-2/+4
| | | | | | | | | | This highlights the path taken during the last exploration or travel, and should help make travel_delay=-1 less disorienting. The path is cleared when the player moves otherwise. In console, it is indicated with COLFLAG_REVERSE, which I'm not sure is the best option, but just changing the floor colour didn't seem noticeable enough.
* Rename swamp trees to mangroves.Michael Gagno2012-07-031-3/+3
| | | | | Since these are opaque (and therefore behave differently from normal trees), a renaming is warranted.
* New blood splat tiles (omndra #4612).Raphael Langella2012-04-021-2/+4
| | | | | | | | | Improved colouring and transparency. Consistency with corpse blood colour. More variety of shapes. Some wall bloods have inscriptions. Those ones will only be used on level generation and only on south facing walls, because rotated inscriptions are not so hot. And they are rare.
* Add a tile for the suppression aura.Florian Diebold2012-03-231-3/+6
| | | | | | | I really don't like the whole packed_cell thing and how many changes are necessary to add this kind of tile; much of packed_cell is just replicating flags from map_cells. I'll have to check if this can be simplified.
* A very lame tile for umbras.Adam Borowski2012-01-171-1/+2
| | | | It really should be shifting, like in console. At least, this one works.
* Orb glow in tiles.Adam Borowski2011-08-271-1/+3
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* Show halo radius in tiles.Florian Diebold2011-08-011-3/+10
| | | | | | | | | | | packed_cell.is_haloed (which previously was only set for haloed monsters) becomes packed_cell.halo, with either HALO_NONE, HALO_RANGE or HALO_MONSTER as value. There is a combined tile for silence + halo range, since this may often happen with Mennas, and thus should look discernable. The tiles may need work, though. Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
* Adapt view size to browser window size automatically.Florian Diebold2011-06-261-3/+3
| | | | Also fix whitespaces.
* Fix compilation after rebase.Florian Diebold2011-06-261-3/+5
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* Move rendering logic to the client, make it more complete.Florian Diebold2011-06-261-0/+53