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tiledgnbuf.h
Commit message (
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Author
Age
Files
Lines
*
Move rendering logic to the client, make it more complete.
Florian Diebold
2011-06-26
1
-52
/
+3
*
First prototype of webtiles.
Florian Diebold
2011-06-26
1
-1
/
+6
*
Add glowing mold tiles (XuaXua).
Raphael Langella
2011-04-14
1
-3
/
+5
*
Doxygenization and junk purging that was missed by my script.
Adam Borowski
2011-04-02
1
-4
/
+0
*
Rotate the wall blood splat tiles so they are facing the source.
Raphael Langella
2011-04-01
1
-2
/
+5
*
Add Omndra's wall blood spatter tiles.
Johanna Ploog
2011-03-15
1
-1
/
+2
*
Run checkwhite.
Adam Borowski
2011-03-11
1
-1
/
+1
*
Add a tile for liquefied floor.
Johanna Ploog
2011-03-07
1
-2
/
+4
*
Fix the struct/class clang warnings for tiles, too.
Adam Borowski
2011-01-08
1
-1
/
+1
*
Don't display swamp trees as "floating above the water".
Johanna Ploog
2011-01-06
1
-1
/
+2
*
White space fix.
Raphael Langella
2011-01-04
1
-1
/
+1
*
Make Swamp prettier. (Tiles)
Jude Brown
2011-01-01
1
-2
/
+5
*
Re-implement certain tile flags as packed_cell struct members. (Tiles)
Jude Brown
2011-01-01
1
-6
/
+23
*
Add a tile tab for common commands.
Johanna Ploog
2010-12-27
1
-0
/
+2
*
Draw blood overlay beneath non-wall dungeon feature tiles.
Johanna Ploog
2010-12-17
1
-0
/
+1
*
Split icons out from main.png. Fixes #2981.
Johanna Ploog
2010-12-16
1
-0
/
+3
*
Add the ground structure for a skill management tab in Tiles.
Johanna Ploog
2010-11-28
1
-0
/
+2
*
Rename tile wave functions to overlay functions.
Enne Walker
2010-07-09
1
-3
/
+3
*
Use tileidx_t in more places.
Enne Walker
2010-06-17
1
-2
/
+2
*
Split dngn tile page into feat/floor/wall.
Enne Walker
2010-05-30
1
-1
/
+3
*
Split up tiles.h.
Enne Walker
2010-05-30
1
-0
/
+1
*
Add monster list for tiles.
Enne Walker
2010-05-26
1
-2
/
+6
*
Abstract dungeon rendering into a separate class.
Enne Walker
2010-05-25
1
-0
/
+67