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path: root/crawl-ref/source/tiledgnbuf.h
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* Move rendering logic to the client, make it more complete.Florian Diebold2011-06-261-52/+3
* First prototype of webtiles.Florian Diebold2011-06-261-1/+6
* Add glowing mold tiles (XuaXua).Raphael Langella2011-04-141-3/+5
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-4/+0
* Rotate the wall blood splat tiles so they are facing the source.Raphael Langella2011-04-011-2/+5
* Add Omndra's wall blood spatter tiles.Johanna Ploog2011-03-151-1/+2
* Run checkwhite.Adam Borowski2011-03-111-1/+1
* Add a tile for liquefied floor.Johanna Ploog2011-03-071-2/+4
* Fix the struct/class clang warnings for tiles, too.Adam Borowski2011-01-081-1/+1
* Don't display swamp trees as "floating above the water".Johanna Ploog2011-01-061-1/+2
* White space fix.Raphael Langella2011-01-041-1/+1
* Make Swamp prettier. (Tiles)Jude Brown2011-01-011-2/+5
* Re-implement certain tile flags as packed_cell struct members. (Tiles)Jude Brown2011-01-011-6/+23
* Add a tile tab for common commands.Johanna Ploog2010-12-271-0/+2
* Draw blood overlay beneath non-wall dungeon feature tiles.Johanna Ploog2010-12-171-0/+1
* Split icons out from main.png. Fixes #2981.Johanna Ploog2010-12-161-0/+3
* Add the ground structure for a skill management tab in Tiles.Johanna Ploog2010-11-281-0/+2
* Rename tile wave functions to overlay functions.Enne Walker2010-07-091-3/+3
* Use tileidx_t in more places.Enne Walker2010-06-171-2/+2
* Split dngn tile page into feat/floor/wall.Enne Walker2010-05-301-1/+3
* Split up tiles.h.Enne Walker2010-05-301-0/+1
* Add monster list for tiles.Enne Walker2010-05-261-2/+6
* Abstract dungeon rendering into a separate class.Enne Walker2010-05-251-0/+67