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* | | | Tiles: display the off-hand weapon for two-headed ogres and ettins.Steve Melenchuk2013-11-051-24/+66
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* | | Use more pghost fields than the name for "randomizing" its appearance.Adam Borowski2013-10-061-1/+2
* | | Use a hash rather than the RNG for hashing.Adam Borowski2013-10-061-10/+8
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* | Don't double the tiles for Mara and rakshasas.Adam Borowski2013-08-201-1/+0
* | Rename unborn deep dwarf to unborn, change glyph to LChris Campbell2013-08-091-1/+1
* | Remove deep dwarf scions, artificers and necromancersChris Campbell2013-08-091-3/+0
* | Ensure no more sightings of spiked flails and empty ebony caskets.Adam Borowski2013-07-171-1/+1
* | Remove Pan.Adam Borowski2013-07-161-1/+0
* | Remove Deep Elf Soldiers (plus band/vault adjustments)DracoOmega2013-07-131-1/+0
* | Let ogres show their weaponsontoclasm2013-06-231-0/+8
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* Tiles for fauns, satyrs, and Panontoclasm2013-05-311-3/+3
* Tiles for fauns, satyrs, and Pan from your favorite badtile author.Steve Melenchuk2013-05-291-0/+3
* A tile for Sojobo.Steve Melenchuk2013-05-281-0/+2
* Basic tiles for two of the forest monsters.Steve Melenchuk2013-05-271-0/+7
* Appropriate some unused tiles for forest monsters.Steve Melenchuk2013-05-271-0/+6
* Angel and daeva tiles (roctavian, 5903)ontoclasm2013-05-191-1/+1
* Halfling, demigod, and slave tiles (roctavian, 5903)ontoclasm2013-05-191-4/+2
* Remove reference to an ex-tile enumPete Hurst2013-04-301-1/+0
* Unbreak tiles compilationDracoOmega2013-04-261-5/+3
* Realign Lamia's weaponontoclasm2013-04-141-1/+1
* Revert vault sentinel tilesontoclasm2013-03-211-1/+1
* Various monster tiles (roctavian, 6793)ontoclasm2013-03-201-1/+1
* Shift weapon attach points for vault wardens et al.ontoclasm2013-03-031-5/+5
* Allow vault monster tiles to show weaponsontoclasm2013-03-031-0/+4
* Various unique tile editsontoclasm2013-02-251-2/+5
* Allow training dummies to display weapons.ontoclasm2013-02-231-4/+4
* Tiles for Jorgrun and Lamia; use colour-cycling butterfly for chaos butterfly.Steve Melenchuk2013-01-201-0/+2
* Margery tile (and matching description)ontoclasm2013-01-131-4/+8
* Fix spriggan defender w/ hard-drawn shield; give spriggans shield attachments.Adam Borowski2012-12-311-0/+24
* Fix Donald and Louise being drawn with a shield when they have none.Adam Borowski2012-12-301-2/+7
* Jessica and Psyche (roctavian, 4869)ontoclasm2012-11-131-0/+2
* Revert most of the lev->flight patch (by code size, not functionality).Adam Borowski2012-11-131-1/+1
* Replace levitation with flight and remove controlled flight (elliott)Chris Campbell2012-11-071-1/+1
* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-4/+0
* Fix shield display on monsters (#6288 and other problems).Florian Diebold2012-10-051-11/+24
* Skeletons (roctavian - 5903)ontoclasm2012-10-021-2/+7
* Fix tiles crash with shieldless monsters.elliptic2012-09-091-1/+2
* Handle Arachne if Xom messes with her weapon.Adam Borowski2012-09-091-0/+9
* Show shields worn by monsters.Adam Borowski2012-09-091-0/+40
* Mummy tiles (dd)ontoclasm2012-09-051-0/+3
* Fix weapon placement for Agnes.Florian Diebold2012-09-011-2/+2
* Rename hash(), it conflicts with std::hash in C++11.Adam Borowski2012-08-271-2/+2
* A tile for Arena Sprint's succubus.Adam Borowski2012-08-191-0/+1
* Denzi's sixfirhy, silent spectre, and seraph tiles (#6057).Steve Melenchuk2012-08-111-0/+1
* Remove parentheses around return (simple_function_call).Adam Borowski2012-07-051-2/+2
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-8/+8
* Remove midgesChris Campbell2012-06-261-4/+0
* Ice elementalist unique: Fannar. (sgrunt)Michael Gagno2012-06-091-0/+4
* Give the conjurer in tengu_band a tile.Adam Borowski2012-06-011-0/+1
* roctavian's cloud mage and master elementalist tiles (#4805).Florian Diebold2012-05-261-2/+2