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path: root/crawl-ref/source/tilemcache.h
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* Fix a crash with draconians with shields in tiles (#6340, #6345).Florian Diebold2012-11-081-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Don't read the mcache in any case; drop unmarshalling code.Adam Borowski2011-12-291-6/+0
* Don't save the mcache; save monster_infos completely.Florian Diebold2011-11-231-3/+4
* Use monster_info instead of monster for tile picking.Florian Diebold2011-11-231-1/+1
* Repair saves with bad saved mcache values.Adam Borowski2011-08-121-1/+1
* Upon invalidating mcache, remove all references to it as well.Adam Borowski2011-08-121-0/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-5/+4
* Fix the struct/class clang warnings for tiles, too.Adam Borowski2011-01-081-1/+1
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-1/+1
* Replace mcache max tiles magic number with enum.Enne Walker2010-06-011-1/+7
* Split up tiles.h.Enne Walker2010-05-301-0/+2
* Use tileidx_t for tile indices. Also, cleanup.Enne Walker2010-05-301-3/+3
* Tile transparency in water without overlays.Enne Walker2010-01-171-0/+2
* Remove AppHdr.h from header filesMatthew Cline2009-11-011-1/+0
* Add whitespace fixes.dolorous2008-09-281-1/+1
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have lab...ennewalker2008-09-121-1/+1
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-0/+80