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* Tile transparency in water without overlays.Enne Walker2010-01-171-0/+4
* For monster detection, use the human tile for dwarves (Wayne).Johanna Ploog2010-01-171-0/+1
* Use Wayne's tile for the calculation of the dwarf corpse tile.Johanna Ploog2010-01-171-0/+3
* Add purge's tiles for Dowan and Duvessa, yay! :DJohanna Ploog2010-01-171-2/+2
* Remove my debugging lines.Johanna Ploog2010-01-171-2/+1
* Add a tile for sixfirhy, drawn by Porkchop and slightly tweaked by me.Johanna Ploog2010-01-171-1/+2
* Add tiles for bush and sleeping brand, both courtesy of purge. Thanks!Johanna Ploog2010-01-161-0/+2
* Add new props value "tile_num" and use it for randomized monster tiles.Johanna Ploog2010-01-151-3/+13
* Add tiles for the new merfolk monsters.Johanna Ploog2010-01-151-6/+18
* Also handle alligator snapping turtle's corpse tile.Johanna Ploog2010-01-141-2/+3
* Add a new turtle design and use it for the (alligator) snapping turtle.Johanna Ploog2010-01-141-2/+3
* Add a tile for Pikel.Johanna Ploog2010-01-131-1/+1
* Also apply _pick_random_dngn_tile() to animated feature tiles.Johanna Ploog2010-01-111-21/+21
* Implement rltiles %weight command and skewed dngn tile probabilities.Johanna Ploog2010-01-111-4/+22
* Reorder demons by glyph in dc-mon.txt.Johanna Ploog2010-01-101-4/+6
* New type of cloud: thick gloom.Jude Brown2010-01-101-0/+4
* Don't display chunk/corpse brands for herbivores.Johanna Ploog2010-01-091-0/+3
* Add an icon for contaminated chunks/corpses.Johanna Ploog2010-01-091-0/+6
* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-091-5/+37
* Add a powder-blue snake tile variant for sea snakes.Johanna Ploog2010-01-081-0/+4
* Add preliminary turtle tile.Johanna Ploog2010-01-081-6/+12
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-061-0/+2
* [291] New slime creature tiles (purge).Enne Walker2010-01-031-1/+2
* Always initialise door offset (Napkin).Jude Brown2010-01-021-1/+1
* Fix tiles compile, mark Poison Ammunition unused. (Napkin)Jude Brown2010-01-021-8/+0
* Merge branch 'iood'Adam Borowski2009-12-311-0/+3
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| * Merge branch 'master' into ioodAdam Borowski2009-12-301-3/+7
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| * | A (sucky) pair of tiles for Orb of Destruction.Adam Borowski2009-12-271-0/+3
* | | Remove hand crossbows.Jude Brown2009-12-311-5/+0
* | | Make Crawl use corpse tiles for aquatic monsters.Johanna Ploog2009-12-311-0/+14
* | | Use the base merfolk tiles as placeholders for the new merfolk monsters.Johanna Ploog2009-12-301-0/+3
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* | Ignore obscured items in the UIStefan O'Rear2009-12-301-2/+2
* | Add two placeholder tiles for trees.Johanna Ploog2009-12-291-0/+2
* | Add purge's ballistomycete tiles, thanks!Johanna Ploog2009-12-281-1/+3
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* Customisable clouds!Jude Brown2009-12-281-42/+67
* Add a tile for human slaves (purge).Jude Brown2009-12-271-0/+2
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+8
* Basic support for tile recolouring.Enne Walker2009-12-241-10/+18
* Add a tile for Nikola (purge).Jude Brown2009-12-221-1/+1
* Add purge's tile for the wielded demon blade. Thanks!Johanna Ploog2009-12-191-1/+1
* Add a tile for Khufu (purge).Jude Brown2009-12-191-1/+1
* Allow vaults to specify door tiles sets.Jude Brown2009-12-191-3/+68
* Add a tile for Maurice. :)Johanna Ploog2009-12-171-1/+1
* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-4/+4
* Fix tiles compilation.Johanna Ploog2009-12-151-1/+1
* Make mimics hold the item they're mimicking, instead of fragile hacks with sa...Adam Borowski2009-12-151-9/+2
* Add a tile for Crazy Yiuf.Johanna Ploog2009-12-131-37/+96
* Use a recoloured guardian serpent tile for Aizul.Johanna Ploog2009-12-131-0/+2
* Add tiles for rain clouds and mutagenic fog.Johanna Ploog2009-12-121-0/+15