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* Tidy up tiles some more.j-p-e-g2008-12-281-8/+0
* Add harpy and shark tiles. (I feel the harpy bears some similarity toj-p-e-g2008-12-281-0/+4
* [2457584] Don't show health bars for zombies.ennewalker2008-12-241-0/+4
* Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.j-p-e-g2008-12-071-3/+2
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-3/+18
* [2216931] Fixing crash from player ghosts.ennewalker2008-12-061-5/+5
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-232/+226
* * Move all tiles of animal monsters into a subfolder animals/.j-p-e-g2008-11-301-1/+1
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-522/+658
* * Add icons for weapon brands, mostly borrowing from potions/wands andj-p-e-g2008-11-281-64/+67
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-75/+79
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-271-1/+32
* Modify shop entry tile to show the shop type. Ignoring antique for now.j-p-e-g2008-11-211-3/+42
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-1/+16
* [2195540] Fixing secret doors having an incorrect tile flavour that would cau...ennewalker2008-10-261-0/+4
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-051-10/+19
* Fixing foreground objects using variations, when that should only be applied ...ennewalker2008-10-041-2/+0
* Fixing issue where some tile types (lava) weren't using any variations. (Now...ennewalker2008-10-041-8/+5
* Removed dead code.haranp2008-10-031-1/+1
* Add whitespace fixes.dolorous2008-09-281-1/+1
* Fixing bug where doors closed out of sight would get a chainmail tile.ennewalker2008-09-271-5/+0
* Removed Ogre-Mages, hopefully without breaking anything. Docs are unchanged.haranp2008-09-251-3/+0
* [2034534] Fixing issue where a delay would prevent the on screen inventory fr...ennewalker2008-09-251-1/+0
* Adding health bars for monsters (and allies).ennewalker2008-09-161-0/+28
* Using new bardiche tile instead of old lochaber axe one.ennewalker2008-09-121-1/+1
* Incorporating new tiles from Denzi/Mitsuhiro. Rings and amulets now have lab...ennewalker2008-09-121-85/+120
* Fixing wizmap display again for tile version.ennewalker2008-09-061-2/+2
* Fixing assertions from tileidx_unseen due to separation of tiles into differe...ennewalker2008-09-061-42/+48
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-514/+379
* Fixing draco, "tried", and shadow tiles issues caused by previous check-in. ...ennewalker2008-08-231-2/+5
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-12/+12
* Massive overhaul to move towards coord_def().haranp2008-07-301-7/+7
* [2021074] Tiles cursor improvements.ennewalker2008-07-261-4/+1
* Fixing Tiles minimap not being updated with magic mapping. Some other minor ...ennewalker2008-07-251-20/+5
* [2021061] Fixing Tiles exclusion issues.ennewalker2008-07-251-1/+5
* Put see/sense invis description to directn.cc (examining via 'x') ratherj-p-e-g2008-07-231-8/+6
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-0/+4331