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tilepick.h
Commit message (
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Author
Age
Files
Lines
*
Add an option to show player as a monster tile
ontoclasm
2014-07-17
1
-0
/
+1
*
Remove the clean_map option.
Shmuale Mark
2014-04-17
1
-1
/
+0
*
Temporary tiles for the demonspawn enemies.
Steve Melenchuk
2014-01-26
1
-0
/
+2
*
Drop double newlines where they seem to serve no purpose.
Adam Borowski
2013-12-21
1
-1
/
+0
*
Implement cloud alpha overlay tiles layer
Pete Hurst
2013-05-25
1
-2
/
+2
*
Shut up a bogus clang warning.
Adam Borowski
2012-10-24
1
-1
/
+1
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-1
/
+1
*
Allow redefining an item's tile in vaults.
Adam Borowski
2012-09-15
1
-0
/
+6
*
Use std namespace.
Raphael Langella
2012-08-26
1
-1
/
+1
*
Show tiles in Ability menu, using dd's ability tiles (#6054).
Steve Melenchuk
2012-08-11
1
-0
/
+1
*
roctavian's spell projectiles (#5638).
Florian Diebold
2012-08-11
1
-0
/
+1
*
New crystal plate tiles by roctavian and dd (#5907).
Florian Diebold
2012-07-24
1
-1
/
+2
*
Fix a few cases where my last fix broke the identified tile for items (#5205 ...
Florian Diebold
2012-01-12
1
-2
/
+2
*
Fix #5133: secret door positions revealed next to walls with redefined tiles.
Florian Diebold
2011-12-28
1
-0
/
+2
*
Fix most of data loss of tile information in console games.
Adam Borowski
2011-12-16
1
-3
/
+1
*
Don't save tile_bk_{fg,bg} anymore.
Florian Diebold
2011-12-02
1
-1
/
+0
*
Add more cloud data to map_knowledge; make tilepick.cc use it instead of the ...
Florian Diebold
2011-12-01
1
-2
/
+2
*
Use map_knowledge in tileidx_feature.
Florian Diebold
2011-11-23
1
-1
/
+1
*
Use monster_info instead of monster for tile picking.
Florian Diebold
2011-11-23
1
-3
/
+3
*
Show focused and mastered skills differently in tiles.
Adam Borowski
2011-10-04
1
-1
/
+1
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-4
/
+4
*
Fix monster trails for tiles.
Johanna Ploog
2011-03-15
1
-1
/
+1
*
Fix the struct/class clang warnings for tiles, too.
Adam Borowski
2011-01-08
1
-2
/
+2
*
Add the ground structure for tiles in the startup menu.
Johanna Ploog
2011-01-05
1
-0
/
+1
*
Add a tile tab for common commands.
Johanna Ploog
2010-12-27
1
-2
/
+3
*
Hook the skill tiles into the tab region, yay! Toggling works now.
Johanna Ploog
2010-11-28
1
-1
/
+1
*
Add the ground structure for a skill management tab in Tiles.
Johanna Ploog
2010-11-28
1
-0
/
+1
*
Add cloud with disturbance tiles for invisible monsters in cloud.
Raphael Langella
2010-11-17
1
-1
/
+1
*
Fake an item to fix tiles crash on Xom's/Ashenzari's item detection.
Adam Borowski
2010-10-20
1
-1
/
+0
*
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-5
/
+5
*
Fix tiles compile (with rob).
Eino Keskitalo
2010-07-30
1
-1
/
+1
*
Draw base item tile for identified types.
Enne Walker
2010-06-10
1
-0
/
+1
*
Properly init missing tile info from show_type.
Enne Walker
2010-06-08
1
-2
/
+2
*
Simplify tile_place_monster function.
Enne Walker
2010-06-08
1
-1
/
+0
*
Add tileidx_out_of_los function.
Enne Walker
2010-06-08
1
-0
/
+2
*
Refactor tileidx_monster function.
Enne Walker
2010-06-08
1
-2
/
+2
*
Move tile-specific monprops func into tilepick.cc.
Enne Walker
2010-06-08
1
-0
/
+2
*
Refactor tileidx_feature function.
Enne Walker
2010-06-08
1
-1
/
+1
*
Add tileidx_out_of_bounds function.
Enne Walker
2010-06-08
1
-0
/
+1
*
Remove unused tileidx_unseen_terrain function.
Enne Walker
2010-06-08
1
-1
/
+0
*
Add wiz-only tile idx debug tooltips on dungeon.
Enne Walker
2010-06-01
1
-0
/
+3
*
[9] Show draconians in ?/M lookup.
Enne Walker
2010-05-30
1
-0
/
+2
*
Split player tile logic out from tilepick.cc.
Enne Walker
2010-05-30
1
-34
/
+22
*
Split off tilepick files into tileview.
Enne Walker
2010-05-30
1
-31
/
+1
*
Split up tiles.h.
Enne Walker
2010-05-30
1
-0
/
+92