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path: root/crawl-ref/source/tilepick.h
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* Add an option to show player as a monster tileontoclasm2014-07-171-0/+1
* Remove the clean_map option.Shmuale Mark2014-04-171-1/+0
* Temporary tiles for the demonspawn enemies.Steve Melenchuk2014-01-261-0/+2
* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Implement cloud alpha overlay tiles layerPete Hurst2013-05-251-2/+2
* Shut up a bogus clang warning.Adam Borowski2012-10-241-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+1
* Allow redefining an item's tile in vaults.Adam Borowski2012-09-151-0/+6
* Use std namespace.Raphael Langella2012-08-261-1/+1
* Show tiles in Ability menu, using dd's ability tiles (#6054).Steve Melenchuk2012-08-111-0/+1
* roctavian's spell projectiles (#5638).Florian Diebold2012-08-111-0/+1
* New crystal plate tiles by roctavian and dd (#5907).Florian Diebold2012-07-241-1/+2
* Fix a few cases where my last fix broke the identified tile for items (#5205 ...Florian Diebold2012-01-121-2/+2
* Fix #5133: secret door positions revealed next to walls with redefined tiles.Florian Diebold2011-12-281-0/+2
* Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-3/+1
* Don't save tile_bk_{fg,bg} anymore.Florian Diebold2011-12-021-1/+0
* Add more cloud data to map_knowledge; make tilepick.cc use it instead of the ...Florian Diebold2011-12-011-2/+2
* Use map_knowledge in tileidx_feature.Florian Diebold2011-11-231-1/+1
* Use monster_info instead of monster for tile picking.Florian Diebold2011-11-231-3/+3
* Show focused and mastered skills differently in tiles.Adam Borowski2011-10-041-1/+1
* Make file headers doxygen-friendly, drop useless fields.Adam Borowski2011-03-281-4/+4
* Fix monster trails for tiles.Johanna Ploog2011-03-151-1/+1
* Fix the struct/class clang warnings for tiles, too.Adam Borowski2011-01-081-2/+2
* Add the ground structure for tiles in the startup menu.Johanna Ploog2011-01-051-0/+1
* Add a tile tab for common commands.Johanna Ploog2010-12-271-2/+3
* Hook the skill tiles into the tab region, yay! Toggling works now.Johanna Ploog2010-11-281-1/+1
* Add the ground structure for a skill management tab in Tiles.Johanna Ploog2010-11-281-0/+1
* Add cloud with disturbance tiles for invisible monsters in cloud.Raphael Langella2010-11-171-1/+1
* Fake an item to fix tiles crash on Xom's/Ashenzari's item detection.Adam Borowski2010-10-201-1/+0
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-5/+5
* Fix tiles compile (with rob).Eino Keskitalo2010-07-301-1/+1
* Draw base item tile for identified types.Enne Walker2010-06-101-0/+1
* Properly init missing tile info from show_type.Enne Walker2010-06-081-2/+2
* Simplify tile_place_monster function.Enne Walker2010-06-081-1/+0
* Add tileidx_out_of_los function.Enne Walker2010-06-081-0/+2
* Refactor tileidx_monster function.Enne Walker2010-06-081-2/+2
* Move tile-specific monprops func into tilepick.cc.Enne Walker2010-06-081-0/+2
* Refactor tileidx_feature function.Enne Walker2010-06-081-1/+1
* Add tileidx_out_of_bounds function.Enne Walker2010-06-081-0/+1
* Remove unused tileidx_unseen_terrain function.Enne Walker2010-06-081-1/+0
* Add wiz-only tile idx debug tooltips on dungeon.Enne Walker2010-06-011-0/+3
* [9] Show draconians in ?/M lookup.Enne Walker2010-05-301-0/+2
* Split player tile logic out from tilepick.cc.Enne Walker2010-05-301-34/+22
* Split off tilepick files into tileview.Enne Walker2010-05-301-31/+1
* Split up tiles.h.Enne Walker2010-05-301-0/+92