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* Don't display MP cost for free abilities (offline tiles)Nicholas Feinberg2014-08-081-1/+1
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* Remove stuffNicholas Feinberg2014-07-291-1/+1
| | | | | | | .cc, moving its contents into the new stepdown.cc and strings.cc. (The latter also got many donations from libutil.h.) Down with stuff! Up the new flesh!
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
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* Rename abl-show.{cc,h} to ability.{cc,h}Adam Borowski2013-12-241-1/+1
| | | | The old name was quite puzzling...
* merge of small-screen changes from old build envChris West2013-01-051-0/+7
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* Use std namespace.Raphael Langella2012-08-261-13/+11
| | | | | | | | | | | | | I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
* Change the numbers in the ability panel to display MP cost.Raphael Langella2012-08-211-1/+1
| | | | | This makes it consistent with the spell panel. The fail chance was bugged anyway and it's also already displayed above the panel when mousing over.
* Drop some unnecessary braces.Adam Borowski2012-08-161-2/+0
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* Show invocations in local tiles ability tab even when silenced.Steve Melenchuk2012-08-121-2/+2
| | | | | | | They will, however, be grayed out as unusable, and fail to activate under those conditions. The code to do this should allow the console menu to also display them.
* Abilities tab for local tiles, using the fancy new abilities tiles.Steve Melenchuk2012-08-111-0/+265
This works like the spell tab, but with intrinsic/evocable abilities, invocations, and ZotDef abilities.