| Commit message (Collapse) | Author | Age | Files | Lines |
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.cc, moving its contents into the new stepdown.cc and strings.cc.
(The latter also got many donations from libutil.h.)
Down with stuff! Up the new flesh!
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The old name was quite puzzling...
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I had to rename distance() (in coord.h) to distance2() because it conflicts
with the STL function to compare 2 iterators. Not a bad change given how it
returns the square of the distance anyway.
I also had to rename the message global variable (in message.cc) to buffer.
I tried to fix and improve the coding style has much as I could, but I
probably missed a few given how huge and tedious it is.
I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool
and util/levcomp.*, because I have no clue about those.
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This makes it consistent with the spell panel. The fail chance was bugged
anyway and it's also already displayed above the panel when mousing over.
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They will, however, be grayed out as unusable, and fail to activate
under those conditions.
The code to do this should allow the console menu to also display them.
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This works like the spell tab, but with intrinsic/evocable abilities,
invocations, and ZotDef abilities.
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