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path: root/crawl-ref/source/tilereg-grid.h
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* Show quantities up to 10k in inventory panel (#8821)Neil Moore2014-07-261-2/+2
| | | | Use a slightly smaller, but heavier, font for these numbers.
* merge of small-screen changes from old build envChris West2013-01-051-0/+1
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* Use std namespace.Raphael Langella2012-08-261-3/+3
| | | | | | | | | | | | | I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
* First prototype of webtiles.Florian Diebold2011-06-261-1/+1
| | | | | | Conflicts: crawl-ref/source/startup.cc
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-5/+0
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* Correct whitespace errors using checkwhite.Vsevolod Kozlov2010-12-291-1/+1
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* Add outlined variants of the number icons, use them in the skill tab.Johanna Ploog2010-12-281-2/+3
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* Change player last_clicked globals to members.Enne Walker2010-06-091-0/+1
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* Use tileidx_t for tile indices. Also, cleanup.Enne Walker2010-05-301-1/+1
| | | | | | | | This new type defines to unsigned int, but it cleans up a lot of the int/unsigned int/short confusion all over the codebase for tile indices. This commit also cleans up tiles code to use coord_def more and to change function signatures to pass const refs and non-const pointers.
* Add monster list for tiles.Enne Walker2010-05-261-4/+2
| | | | | | This is currently implemented as an additional tab. Possibly improvements might be to always display it on screen if there's room or to simply pop to the tab when new monsters appear.
* Split tilereg.h/cc into multiple files.Enne Walker2010-04-251-0/+74
No functional changes, just rearranging and exposing functions where needed.