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path: root/crawl-ref/source/tilereg-mem.cc
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* Remove stuffNicholas Feinberg2014-07-291-2/+1
| | | | | | | .cc, moving its contents into the new stepdown.cc and strings.cc. (The latter also got many donations from libutil.h.) Down with stuff! Up the new flesh!
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
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* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
| | | | | Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
* Fix tiles compilationontoclasm2013-02-171-1/+2
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* Axe some braces.Adam Borowski2013-01-311-2/+0
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* Hilight Vehumet gifts in the tiles mem. tabontoclasm2013-01-201-0/+6
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* Fix tiles compilation.elliptic2013-01-201-1/+1
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* Use std namespace.Raphael Langella2012-08-261-11/+11
| | | | | | | | | | | | | I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
* Some more return deparenthesization.Adam Borowski2012-07-051-1/+1
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* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-6/+6
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* Cut down on transitively including directn.hAdam Borowski2012-06-201-0/+1
| | | | | It's a big header, hardly ever needed, yet it was pulled even for low-level files that don't deal with the game itself like lib${UI}.cc
* Replace success adjectives with failure rate percentages. (dtsund)Michael Gagno2012-01-121-1/+3
| | | | | | | | | | | | | | This is slightly modified from the patch submitted here: https://crawl.develz.org/mantis/view.php?id=5179 The original patch uses fractions instead of percentages, but I found this to be quite visually cluttered and unhelpful. After much fretting about the best way to implement this, I settled on rounding up to 1% if your failure rate is below 1% but above 0. I tried some alternatives, but I find this way to be the easiest for me to visually parse at a quick glance at my spell list. If this is unideal, it's very easy to change.
* First prototype of webtiles.Florian Diebold2011-06-261-1/+1
| | | | | | Conflicts: crawl-ref/source/startup.cc
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-6/+0
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* TilesFramework: Rename the update_inventory method to update tabs.Raphael Langella2011-01-061-1/+1
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* Change player last_clicked globals to members.Enne Walker2010-06-091-1/+1
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* Split up tiles.h.Enne Walker2010-05-301-0/+1
| | | | | | Most of it has gone into tilepick.h, but also into enum.h and initfile.cc. Unlike tiles.h which was included everywhere, tilepick.h is now only a dependency of about half the files.
* Clean up a boolean member into a virtual function.Enne Walker2010-04-261-1/+5
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* Split tilereg.h/cc into multiple files.Enne Walker2010-04-251-0/+153
No functional changes, just rearranging and exposing functions where needed.