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path: root/crawl-ref/source/tilereg-menu.cc
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* Formatting fixes.Neil Moore2012-12-281-2/+2
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* Drop a lot of unnecessary braces.Adam Borowski2012-10-241-2/+0
| | | | | The perl one-liner I use for this had a bug where it didn't match "else" at the end of a line (ie, most of the time).
* menu headers that are longer than one line are now spanned across two ↵frogbotherer2012-09-161-2/+19
| | | | (important for popups on Android)
* Android port.frogbotherer2012-09-081-21/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 2 files are added to the root of the repository: * AndroidAppSettings.cfg: settings file required for Android SDL port. Will change on each minor release to reset configuration. * AndroidBuild.sh: script called by the Android SDL port to commence building the game itself It might be nice to be able to move them elsewhere, but for now, their presence here is required. The build process is documented in docs/develop/android.txt There's a TOUCH_UI compiler flag which sets all the things specific to a touch screen interface. There has been a large amount of changes in the Makefile for redefining where the dat/, saves/, etc. directories go, because the "install" part of the make isn't the final destination for these files under Android - the environment we deploy to is a separate device from the build environment. There is also a number of changes to the tiles interface. Some are specific to the TOUCH_UI, but others are also changed in USE_TILE_LOCAL. Touch only: * 'a'bilities menu goes straight to menu without prompting first * tap menu header to toggle/submit * menu instead of prompt to select which corpse to butcher * same for eating food from the floor (those 2 could go in local tiles too) * show_more defaults to false and less --more-- messages * pickup mode defaults to menu * defaults for tile_layout_priority is different (commands are more important than inventory) * popup for yes/no prompts, level-up stat gain and swapping rings (should be used for all prompts, and probably local tiles too) * spell casting: force selection menu * map mode: left-click rather than right-click for mouse mode; autotravel on left-click removed * remove skills training and memorisation panels Also local tiles (some could also be integrated in webtiles): * commands below description are clickable * clickable shopping menu (uses PrecisionMenu) * split the command panel in 2 (common actions and system commands) * add a map command panel * tapping or left-clicking the player is smarter: * picks up the item if there's one on the tile, otherwise * shows pick-up menu if there's several items on the tile, otherwise * traverses stairs (or enters a portal or shop) if one is present, otherwise * prays if an altar is present, otherwise * waits one turn * right-clicking the map enters map mode and brings the map commands tab to the front; map mode stays until exited rather than upon release of mouse Some more details can be found in android_patch_notes.txt on #5677 (although some TODOs are already obsolete). Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
* Use std namespace.Raphael Langella2012-08-261-8/+8
| | | | | | | | | | | | | I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-2/+2
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* Autopickup menu.Thann2012-06-091-2/+2
| | | | Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
* Merge branch 'webtiles'Adam Borowski2011-07-101-1/+1
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| * First prototype of webtiles.Florian Diebold2011-06-261-1/+1
| | | | | | | | | | | | Conflicts: crawl-ref/source/startup.cc
* | cppcheck: fix inefficient checking for emptiness.Adam Borowski2011-07-051-2/+2
|/ | | | | On some STL structures size() is slow. I did not bother limitting sed, so innocent bystanders got pulled into the machine, but there's no loss.
* Fix tiles compile.Adam Borowski2011-04-041-2/+5
| | | | | | | The code for menu icons removing the hotkey header is ugly like hell :( Not rewriting this sanely for now, but it needs to be killed with fire, and the header stored separately.
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-6/+0
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* Use tileidx_t for tile indices. Also, cleanup.Enne Walker2010-05-301-8/+2
| | | | | | | | This new type defines to unsigned int, but it cleans up a lot of the int/unsigned int/short confusion all over the codebase for tile indices. This commit also cleans up tiles code to use coord_def more and to change function signatures to pass const refs and non-const pointers.
* Clean up GL code function parameters.Enne Walker2010-05-141-4/+4
| | | | | | | Remove any non-const-reference parameters. Change const pointer parameters to const reference parameters. Change all draw(NULL, NULL) calls to just draw(). Also, refactor to remove pretranslate and prescale parameters from draw calls.
* Split tilereg.h/cc into multiple files.Enne Walker2010-04-251-0/+389
No functional changes, just rearranging and exposing functions where needed.