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path: root/crawl-ref/source/tilereg-tab.cc
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* Remove stuffNicholas Feinberg2014-07-291-2/+3
| | | | | | | .cc, moving its contents into the new stepdown.cc and strings.cc. (The latter also got many donations from libutil.h.) Down with stuff! Up the new flesh!
* More formatting fixes for return (...);Neil Moore2013-11-151-4/+4
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* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-2/+2
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* Formatting nazi to the rescue!Adam Borowski2013-01-101-1/+1
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* fixed crash on startup when TOUCH_UI defined but not using small layoutChris West2013-01-061-0/+2
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* soft-coded scaling of command icons to tabs in touch uiChris West2013-01-051-1/+4
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* added autoexplore to touch tabsChris West2013-01-051-25/+45
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* merge of small-screen changes from old build envChris West2013-01-051-7/+57
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* Android port.frogbotherer2012-09-081-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 2 files are added to the root of the repository: * AndroidAppSettings.cfg: settings file required for Android SDL port. Will change on each minor release to reset configuration. * AndroidBuild.sh: script called by the Android SDL port to commence building the game itself It might be nice to be able to move them elsewhere, but for now, their presence here is required. The build process is documented in docs/develop/android.txt There's a TOUCH_UI compiler flag which sets all the things specific to a touch screen interface. There has been a large amount of changes in the Makefile for redefining where the dat/, saves/, etc. directories go, because the "install" part of the make isn't the final destination for these files under Android - the environment we deploy to is a separate device from the build environment. There is also a number of changes to the tiles interface. Some are specific to the TOUCH_UI, but others are also changed in USE_TILE_LOCAL. Touch only: * 'a'bilities menu goes straight to menu without prompting first * tap menu header to toggle/submit * menu instead of prompt to select which corpse to butcher * same for eating food from the floor (those 2 could go in local tiles too) * show_more defaults to false and less --more-- messages * pickup mode defaults to menu * defaults for tile_layout_priority is different (commands are more important than inventory) * popup for yes/no prompts, level-up stat gain and swapping rings (should be used for all prompts, and probably local tiles too) * spell casting: force selection menu * map mode: left-click rather than right-click for mouse mode; autotravel on left-click removed * remove skills training and memorisation panels Also local tiles (some could also be integrated in webtiles): * commands below description are clickable * clickable shopping menu (uses PrecisionMenu) * split the command panel in 2 (common actions and system commands) * add a map command panel * tapping or left-clicking the player is smarter: * picks up the item if there's one on the tile, otherwise * shows pick-up menu if there's several items on the tile, otherwise * traverses stairs (or enters a portal or shop) if one is present, otherwise * prays if an altar is present, otherwise * waits one turn * right-clicking the map enters map mode and brings the map commands tab to the front; map mode stays until exited rather than upon release of mouse Some more details can be found in android_patch_notes.txt on #5677 (although some TODOs are already obsolete). Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
* Use std namespace.Raphael Langella2012-08-261-8/+8
| | | | | | | | | | | | | I had to rename distance() (in coord.h) to distance2() because it conflicts with the STL function to compare 2 iterators. Not a bad change given how it returns the square of the distance anyway. I also had to rename the message global variable (in message.cc) to buffer. I tried to fix and improve the coding style has much as I could, but I probably missed a few given how huge and tedious it is. I also didn't touch crawl-gdb.py, and the stuff in prebuilt, rltiles/tool and util/levcomp.*, because I have no clue about those.
* Abilities tab for local tiles, using the fancy new abilities tiles.Steve Melenchuk2012-08-111-1/+1
| | | | | This works like the spell tab, but with intrinsic/evocable abilities, invocations, and ZotDef abilities.
* Some more return deparenthesization.Adam Borowski2012-07-051-4/+4
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* Drop parentheses around scalar values in "return".Adam Borowski2012-07-051-14/+14
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* First prototype of webtiles.Florian Diebold2011-06-261-1/+1
| | | | | | Conflicts: crawl-ref/source/startup.cc
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-6/+0
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* Fix an invalid return type.Adam Borowski2011-03-061-1/+1
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* Add a tile_layout_priority option.Raphael Langella2011-01-081-0/+22
| | | | | | | | | Fully customizable detached tabs. It is even possible to detach the skill and memorisation tabs. I haven't put it in the documentation as it is quite useless and the text is already quite long. I also put a TAG_MAJOR_VERSION condition in the skill enum so NUM_SKILL actually does give the number of skills in the next major bumb.
* Fix tab icons position when one is disabled.Raphael Langella2010-12-221-13/+38
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* Disabling active tab switches to next one.Raphael Langella2010-12-221-1/+8
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* Fix GridRegion::on_resize.Raphael Langella2010-12-221-2/+1
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* Move enabled check in TabbedRegion::on_resize()Raphael Langella2010-12-221-2/+3
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* Add methods to disable tabs in TabbedRegion.Raphael Langella2010-12-221-2/+28
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* Add a TabbedRegion::invalid_index method.Raphael Langella2010-12-221-3/+8
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* Use tileidx_t for tile indices. Also, cleanup.Enne Walker2010-05-301-2/+2
| | | | | | | | This new type defines to unsigned int, but it cleans up a lot of the int/unsigned int/short confusion all over the codebase for tile indices. This commit also cleans up tiles code to use coord_def more and to change function signatures to pass const refs and non-const pointers.
* Clean up GL code function parameters.Enne Walker2010-05-141-1/+1
| | | | | | | Remove any non-const-reference parameters. Change const pointer parameters to const reference parameters. Change all draw(NULL, NULL) calls to just draw(). Also, refactor to remove pretranslate and prescale parameters from draw calls.
* Split tilereg.h/cc into multiple files.Enne Walker2010-04-251-0/+287
No functional changes, just rearranging and exposing functions where needed.