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* Add a few new tiles, one the exclusion centre (I can't be the only onej-p-e-g2008-06-271-2/+3
| | | | | | | | | | | | | who has trouble to remove an exclusion because I can't find its centre) and four additional blood variations. They are all rather similar to the up to now only one - too similar, perhaps. In any case, those areas of bloodsoaked battlefields (such as you'll encounter in the Abyss or Pandemonium) look a bit more interesting now. The way the variant is chosen is unfortunately rather hacky, and might lead to unexpected patterns. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6176 c06c8d41-db1a-0410-9941-cceddc491573
* Add a new command for firing without quivering on 'F'.j-p-e-g2008-06-271-1/+1
| | | | | | | Use puff of fire/ice tiles for ammo of flame/ice being fired. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6169 c06c8d41-db1a-0410-9941-cceddc491573
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-121-0/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5768 c06c8d41-db1a-0410-9941-cceddc491573
* Moving player halo into the player tiles so that it can be layered on top of ↵ennewalker2008-04-241-5/+4
| | | | | | the shadow. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4587 c06c8d41-db1a-0410-9941-cceddc491573
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-231-3/+5
| | | | | | | | | | Add background tiles for TSO halo. I've tried around with several versions, and this is the best of those I came up with. It might still be annoying, or distracting, or whatever. Also, the player doll's shadow hides part of the halo which is weird. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4529 c06c8d41-db1a-0410-9941-cceddc491573
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-1/+1
| | | | | | | | | | in removing several unused functions from the latter file. Renaming tiles options show_items and title_screen to tile_show_items and tile_title_screen. And as usual, cleaning up tiles code some more. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3876 c06c8d41-db1a-0410-9941-cceddc491573
* Adding graphic for neutral monsters. (A smiley face.)ennewalker2008-03-241-3/+2
| | | | | | Fixing a magic mapping issue. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3849 c06c8d41-db1a-0410-9941-cceddc491573
* Introduce a temporary neutral brand for tiles because it was driving me nutsj-p-e-g2008-03-231-8/+9
| | | | | | | | | | | | when testing Ely's pacifying. (Currently only inappropriately reuses TILE_NEW_STAIR, which will have to be replaced with something more distinctive some time.) Also add an option for colouring neutrals on the minimap (defaults to red, like hostiles) and allow secondary item use by Ctrl-L-clicking on items in inventory (firing weapons, unwielding rods, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3830 c06c8d41-db1a-0410-9941-cceddc491573
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+7
| | | | | | | | huge number of files. Also correct file name comments. No coding changes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 1905715: Print "nothing appears to happen" when zapping /diggingj-p-e-g2008-03-031-1/+1
| | | | | | | | | without effect, same as for enchantment wands. Fix 1905740: Only list actual spellbooks for memorise prompt. Also: s/memorize/memorise git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3508 c06c8d41-db1a-0410-9941-cceddc491573
* Trap art update to have different graphics for each kind of trap.ennewalker2008-02-291-1/+1
| | | | | | Also, improved ettin and zombie tiles. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3477 c06c8d41-db1a-0410-9941-cceddc491573
* Fixing tile caching bug (resulting in temporarily disappearing items/monsters.)ennewalker2008-01-201-0/+1
| | | | | | Added sanctuary art. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3310 c06c8d41-db1a-0410-9941-cceddc491573
* A bit of tile code cleanup.j-p-e-g2008-01-201-6/+6
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3303 c06c8d41-db1a-0410-9941-cceddc491573
* Tile support to show travel exclusions.ennewalker2008-01-191-5/+9
| | | | | | | Added status graphic for poisoned monsters. Changing tile storage type from unsigned short to unsigned int to have room for more flag bits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3300 c06c8d41-db1a-0410-9941-cceddc491573
* Making mouse-over region larger on Linux.ennewalker2008-01-181-23/+26
| | | | | | | Reformatting mouse-over messages to be consistent. More tile code cleanup and dead code removal. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3299 c06c8d41-db1a-0410-9941-cceddc491573
* [1838120] Ghosts change icon when saving and restoring in tile versionennewalker2008-01-181-1/+1
| | | | | | [1843058] Player info too close to map in tile version git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3296 c06c8d41-db1a-0410-9941-cceddc491573
* Some more improvements for (you guessed it) the tiles. j-p-e-g2008-01-181-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Hey, I can't help it! :) Fix 1872624: Detect creatures revealing too much info The tiles drawn for detected monsters are now mons_genus(monster). It's not quite as strict as only showing the letter in ASCII (e.g. merfolk, minotaur and elephant slug have different genus but one common letter), but it's certainly better than showing the actual monster. Some more changes to L-click action in inventory, this time adding rods to the mix that can now be evoked rather than unwielded. Also: * Fix cut-off of first digit in item quantities > 99 * show friendly monsters on map overview as lightred (hostiles remain darkred) * show player on map overview as white even when zooming around in X-mode * general clean-up And, not tile-related: FR 1819454: * add mutation line for gourmand behaviour of Ogres and Troll. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3295 c06c8d41-db1a-0410-9941-cceddc491573
* Tiles!ennewalker2008-01-051-0/+213
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573