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* * Add player doll selection prompt ('-') into 0.5 branch.j-p-e-g2009-06-201-38/+42
* * Monsters shout only when they notice you (i.e. you are in sight).j-p-e-g2009-05-091-0/+1
* Overlay tiles in menu with tiles for being equipped/cursed/melded, thej-p-e-g2009-03-141-0/+1
* Greatly improve 'V' command:j-p-e-g2009-03-101-1/+2
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-091-9/+1
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-7/+17
* For [2625984], disallow caught monsters from submerging.haranp2009-02-221-1/+1
* Fixing &L vaults not having their tile flavor initialized properly. In parti...ennewalker2009-01-171-0/+1
* Turning back on minimap for labyrinths, but fixing it so that it recenters du...ennewalker2009-01-111-2/+0
* [2495836] Show names for friendly uniques during arena mode. Also, add a til...ennewalker2009-01-101-0/+3
* Deactivate the minimap in labyrinths since it gave away informationj-p-e-g2009-01-091-0/+2
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
* [2483338] Fixing tiles crash during 'Detect Items' spell.ennewalker2009-01-031-1/+0
* [2455904] Improving on-screen inventory by clarifying how many inventory slot...ennewalker2008-12-241-7/+8
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-11/+12
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-4/+4
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-1/+2
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-051-1/+2
* Add whitespace fixes.dolorous2008-09-281-1/+1
* [2021068] Projectiles, explosions, beams, etc. now drawn again in tiles version.ennewalker2008-09-271-1/+0
* Fixing bug where doors closed out of sight would get a chainmail tile.ennewalker2008-09-271-1/+0
* Adding health bars for monsters (and allies).ennewalker2008-09-161-0/+7
* Fixing assertions from tileidx_unseen due to separation of tiles into differe...ennewalker2008-09-061-1/+2
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-30/+29
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-29/+6
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-38/+29
* Add a few new tiles, one the exclusion centre (I can't be the only onej-p-e-g2008-06-271-2/+3
* Add a new command for firing without quivering on 'F'.j-p-e-g2008-06-271-1/+1
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-121-0/+1
* Moving player halo into the player tiles so that it can be layered on top of ...ennewalker2008-04-241-5/+4
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-231-3/+5
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-1/+1
* Adding graphic for neutral monsters. (A smiley face.)ennewalker2008-03-241-3/+2
* Introduce a temporary neutral brand for tiles because it was driving me nutsj-p-e-g2008-03-231-8/+9
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-0/+7
* Fix 1905715: Print "nothing appears to happen" when zapping /diggingj-p-e-g2008-03-031-1/+1
* Trap art update to have different graphics for each kind of trap.ennewalker2008-02-291-1/+1
* Fixing tile caching bug (resulting in temporarily disappearing items/monsters.)ennewalker2008-01-201-0/+1
* A bit of tile code cleanup.j-p-e-g2008-01-201-6/+6
* Tile support to show travel exclusions.ennewalker2008-01-191-5/+9
* Making mouse-over region larger on Linux.ennewalker2008-01-181-23/+26
* [1838120] Ghosts change icon when saving and restoring in tile versionennewalker2008-01-181-1/+1
* Some more improvements for (you guessed it) the tiles. j-p-e-g2008-01-181-1/+2
* Tiles!ennewalker2008-01-051-0/+213