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* Backport r10424.j-p-e-g2009-07-271-0/+10
* Fix (part of) 2820968: / dir not working on Unix.j-p-e-g2009-07-231-1/+1
* Backport r10380, and also backport flavour messages for entering Zot.j-p-e-g2009-07-231-5/+15
* Backport the applicable parts of r10364.j-p-e-g2009-07-221-2/+7
* Fix beam animations leaking information about unknown beam types.j-p-e-g2009-07-201-2/+2
* * Use coinflip() for whether monsters step aside for others, or not.j-p-e-g2009-06-241-4/+6
* * Another tile speedup.j-p-e-g2009-06-211-4/+3
* * Greatly lower tiles update rate, now with an option for easier testing.j-p-e-g2009-06-211-29/+50
* * Add player doll selection prompt ('-') into 0.5 branch.j-p-e-g2009-06-201-1/+6
* Speed up mouse movements when targeting. It's still on the slowish sidej-p-e-g2009-06-161-57/+78
* Plug a couple of memory holes. Unfortunately, between libSDL andj-p-e-g2009-06-151-3/+3
* * Make tile_menu_icons deactivate show_inventory_weights as those twoj-p-e-g2009-06-141-1/+1
* * Make the key press delay in tiles optional (and shorter, by default).j-p-e-g2009-06-141-14/+12
* * Allow tile_tooltip_ms = 0 to turn off tooltips completely.j-p-e-g2009-06-131-9/+10
* [2725123] Fixing issue with the tiles window not redrawing properly when it i...ennewalker2009-04-191-1/+1
* [2774528] Tiles splash screen.ennewalker2009-04-191-0/+14
* [2742178] Don't save when closing the window if the player is dead, allowing ...ennewalker2009-04-181-2/+9
* Tiles performance improvements to eliminate mouse lag on slower systems. It ...ennewalker2009-03-291-2/+13
* * Merfolk may wear heavy armour while swimming, though their armourj-p-e-g2009-03-291-4/+2
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-1/+3
* * Fix 2687930: Shorten the spell menu more, and don't call update_title() j-p-e-g2009-03-161-1/+2
* Overlay tiles in menu with tiles for being equipped/cursed/melded, thej-p-e-g2009-03-141-37/+37
* Generalize the menu toggle from InvMenu to Menu and use it to properlyj-p-e-g2009-03-111-2/+0
* Greatly improve 'V' command:j-p-e-g2009-03-101-2/+0
* * Add tile for Sonja.j-p-e-g2009-03-091-6/+6
* Tiles:j-p-e-g2009-03-081-1/+1
* Tiles again:j-p-e-g2009-03-061-2/+4
* [Tiles] Keep track of which dungeon grid the player last clicked andj-p-e-g2009-03-041-19/+19
* Flush messages, just in case, in the two definitions of getch_ck() thatj-p-e-g2009-02-281-0/+2
* Add whitespace fixes.dolorous2009-02-261-2/+2
* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-4/+4
* [2541020] Fixing minimap being drawn on top of the dungeon.ennewalker2009-02-141-1/+1
* Making tutorial and named monster tags consistent. Also, making tooltips not...ennewalker2009-02-141-4/+60
* Add whitespace fixes.dolorous2009-02-121-1/+1
* Mousing over monsters, items, and features will now show their description in...ennewalker2009-02-121-6/+30
* For consistency with branded missile weapons, make branded missiles "of dolorous2009-01-221-2/+2
* [2517979] Fixing double inventory items for items on the ground.ennewalker2009-01-191-5/+8
* [2406286] Fixing inventory overlaying messages. (Thanks, jpeg!)ennewalker2009-01-181-3/+9
* [2508699] Fixing issue where the orb doesn't appear in the tiles inventory. ...ennewalker2009-01-171-15/+35
* Remove assert for unhandled mouse button.ennewalker2009-01-171-1/+1
* Add whitespace fixes.dolorous2009-01-171-1/+1
* Disallowing mouse clicks on force_more messages to help avoid accidental deaths.ennewalker2009-01-151-1/+1
* [2467406] Improving tiles screen layout.ennewalker2009-01-111-55/+91
* Turning back on minimap for labyrinths, but fixing it so that it recenters du...ennewalker2009-01-111-1/+6
* Deactivate the minimap in labyrinths since it gave away informationj-p-e-g2009-01-091-3/+1
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+3
* [2334374] Explicitly don't handle a number of state keys (numlock, capslock, ...ennewalker2009-01-041-9/+12
* [2424512] Fixing pink square appearing at random in the message window. On a...ennewalker2009-01-041-12/+12
* Properly handle the window being closed (by saving). Also, reattaching stdou...ennewalker2009-01-031-2/+35