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tilesdl.h
Commit message (
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)
Author
Age
Files
Lines
*
Drop unnecessary parentheses from return statements.
Adam Borowski
2013-11-15
1
-4
/
+4
*
added autoexplore to touch tabs
Chris West
2013-01-05
1
-26
/
+8
*
merge of small-screen changes from old build env
Chris West
2013-01-05
1
-0
/
+6
*
Remove unnecessary includes from header files.
Jay3.1415
2012-10-23
1
-4
/
+1
*
Scale the skill menu tiles.
Raphael Langella
2012-10-08
1
-1
/
+1
*
Android port.
frogbotherer
2012-09-08
1
-1
/
+26
*
Use std namespace.
Raphael Langella
2012-08-26
1
-8
/
+8
*
Abilities tab for local tiles, using the fancy new abilities tiles.
Steve Melenchuk
2012-08-11
1
-0
/
+3
*
Use monster_info instead of monster for tile picking.
Florian Diebold
2011-11-23
1
-1
/
+2
*
Remove some useless mingw ifdefs.
Adam Borowski
2011-06-05
1
-7
/
+0
*
Make file headers doxygen-friendly, drop useless fields.
Adam Borowski
2011-03-28
1
-5
/
+4
*
Tileframework: remove m_tabs_it member.
Raphael Langella
2011-01-09
1
-1
/
+2
*
Scale the tab margin with resolution.
Raphael Langella
2011-01-09
1
-0
/
+1
*
Tiles: automatically zoom the minimap to fill available space.
Raphael Langella
2011-01-09
1
-0
/
+2
*
Tiles: fix the startuo menu layout.
Raphael Langella
2011-01-08
1
-0
/
+1
*
Add a tile_layout_priority option.
Raphael Langella
2011-01-08
1
-4
/
+7
*
TilesFramework: Rename the update_inventory method to update tabs.
Raphael Langella
2011-01-06
1
-1
/
+1
*
Move the minimap placement into its own function.
Raphael Langella
2011-01-05
1
-0
/
+2
*
Store detached tabs in a map.
Raphael Langella
2011-01-04
1
-4
/
+8
*
Properly create and destroy detached tabs when needed.
Raphael Langella
2011-01-03
1
-0
/
+5
*
Add a tile tab for common commands.
Johanna Ploog
2010-12-27
1
-0
/
+3
*
Detach monster tab.
Raphael Langella
2010-12-23
1
-0
/
+1
*
Fix spell tab not properly updated when learning or forgetting a spell.
Raphael Langella
2010-12-22
1
-1
/
+1
*
Rename m_region_tsp to m_region_tab_spl
Raphael Langella
2010-12-22
1
-1
/
+1
*
Detach spell tab.
Raphael Langella
2010-12-22
1
-0
/
+1
*
Add the ground structure for a skill management tab in Tiles.
Johanna Ploog
2010-11-28
1
-0
/
+3
*
Rename class "monsters" to "monster".
Robert Vollmert
2010-09-05
1
-1
/
+1
*
Fix tiles compile (with rob).
Eino Keskitalo
2010-07-30
1
-1
/
+2
*
Change update_minimap to use coord_def.
Enne Walker
2010-06-09
1
-2
/
+2
*
Bring sanity to enums by making them diffable/patchable.
Adam Borowski
2010-06-08
1
-5
/
+5
*
Use tileidx_t for tile indices. Also, cleanup.
Enne Walker
2010-05-30
1
-1
/
+1
*
Refactor crawl view buffer.
Enne Walker
2010-05-30
1
-1
/
+2
*
Add monster list for tiles.
Enne Walker
2010-05-26
1
-1
/
+2
*
Reduce dependencies on tilereg.h.
Enne Walker
2010-04-25
1
-1
/
+23
*
Removing lines with just whitespace.
Enne Walker
2010-04-24
1
-2
/
+2
*
Brought merge changes in line with iPad branch
Ixtli
2010-04-24
1
-2
/
+2
*
Created FontWrapper, and made FT flag in makefile.
Ixtli
2010-04-24
1
-2
/
+2
*
Textures are now unloaded before SDL.
Ixtli
2010-04-24
1
-1
/
+1
*
Updated ui_event struct and MouseEvent for a padding issue.
Ixtli
2010-04-24
1
-1
/
+4
*
Modified tilesdl.h/cc to use UIWrapper for SDL
Ixtli
2010-04-24
1
-2
/
+0
*
A more generic menu structure approach
Janne Lahdenpera
2010-04-21
1
-14
/
+5
*
Adds support for mouse and arrow operable menus
Janne Lahdenpera
2010-03-29
1
-1
/
+14
*
Make two zero cursor_loc instances equal.
Robert Vollmert
2010-03-06
1
-1
/
+0
*
Fix targeting mode performance issues in tiles.
Enne Walker
2010-02-28
1
-0
/
+23
*
[653] Redraw screen less when resting in tiles.
Enne Walker
2010-02-27
1
-1
/
+2
*
Add MOD_NONE to key_mod enums (ixtli)
Eino Keskitalo
2010-02-24
1
-0
/
+1
*
Tiles: Add Ctrl + Shift as synonym to Alt in mouseclick combinations.
Johanna Ploog
2010-02-22
1
-0
/
+2
*
Revert "Add a tooltip for the inventory/spell tabs."
Enne Walker
2010-02-14
1
-1
/
+0
*
Revert "Tiles: Whenever switching tabs, name the new mode in the text tag."
Enne Walker
2010-02-14
1
-0
/
+8
*
Add a tooltip for the inventory/spell tabs.
Johanna Ploog
2010-02-14
1
-0
/
+1
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