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path: root/crawl-ref/source/tileview.cc
Commit message (Expand)AuthorAgeFilesLines
* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Clean up more door/fountain mimic code (Zaba, |amethyst)Nicholas Feinberg2014-07-131-2/+4
* Don't animate stone walls etc. (edlothiol, #8740)Neil Moore2014-06-261-1/+1
* Remove Hall of Bladesreaverb2014-06-071-1/+3
* Melt away lava orcs.Steve Melenchuk2014-05-141-0/+2
* Gozag: gold lust.Steve Melenchuk2014-05-071-0/+3
* Further increase affected-cells limit in tiles.Neil Moore2014-03-301-1/+4
* Remove mangroves, make single trees block LOS.wheals2014-03-291-1/+1
* Increase limit for showing tiles affected by spells (gammafunk, |amethyst).Steve Melenchuk2014-03-261-6/+4
* Purge some references to Forest.Shmuale Mark2014-03-031-1/+2
* Don't _pick_random_dngn_tile on north-facing halo tiles (#8151).Steve Melenchuk2014-02-161-1/+6
* Floor and stone tiles for Vaults (roctavian, 8159)ontoclasm2014-02-161-0/+6
* Ice block walls for ice caves (Bloax)ontoclasm2014-02-091-1/+1
* Add tile_misc_anim option for both local tiles and WebTiles.Pekka Lampila2014-02-071-3/+4
* Fix tile_water_anim to actually only affect liquids.Pekka Lampila2014-02-071-1/+5
* Fixed "FTILE: " displayed incorrectly after reload (#7748)MDvedh2013-11-161-0/+4
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-6/+6
* Split D tile themes between D and Depths.Steve Melenchuk2013-11-121-11/+22
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-4/+3
* Remove moths of suppressionChris Campbell2013-11-111-3/+0
* Zot gate tileontoclasm2013-11-081-1/+1
* Axe a buttload of useless #includes.Adam Borowski2013-11-031-1/+0
* Shorten branch enums.Adam Borowski2013-11-031-13/+13
* Shift some D tiles; add recolored floor for low Dontoclasm2013-11-031-9/+14
* Hush a bogus warning on old compilers.Adam Borowski2013-11-021-1/+1
* Use vector.empty() for emptiness tests.Adam Borowski2013-10-171-1/+1
* Evokable Jump attack abilitygammafunk2013-10-011-2/+8
* Unbreak tiles.Adam Borowski2013-09-251-1/+1
* Improve formatting.Neil Moore2013-09-091-1/+4
* Display Shoals' ETC_WAVES in tilesontoclasm2013-09-081-0/+3
* Add an option, tile_water_anim=false, to disable animation of liquids.Adam Borowski2013-09-021-2/+5
* Fix whitespace.Neil Moore2013-08-041-1/+1
* Don't render gates as doors after sealing/unsealing.Neil Moore2013-08-041-1/+5
* Special door tiles for crypt (white_noise, #6073).Florian Diebold2013-07-231-4/+5
* Remove the Dwarven Hall.Adam Borowski2013-07-101-0/+2
* Fix tiles rendering issue changing between levelsPekka Lampila2013-06-281-0/+6
* Let stone wall tiles vary by console colour.Steve Melenchuk2013-06-111-0/+6
* Prefer WALL_ABYSS for Abyss walls (and Corrupt walls).Steve Melenchuk2013-06-111-2/+2
* Match Abyss tile colours to console's (and provide tile variants).Steve Melenchuk2013-06-111-7/+13
* Turn pairs of assertions with x > min, x <= max into ASSERT_RANGE.Adam Borowski2013-06-081-2/+1
* Use FLOOR_GRASS by default in Forest.Steve Melenchuk2013-06-071-1/+1
* Reset cloud tile layout when no cloudPete Hurst2013-05-301-0/+2
* Merge branch 'master' into lava_orcsAdam Borowski2013-05-291-30/+46
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| * Don't show bogus item stack marker in cloudsPekka Lampila2013-05-271-3/+0
| * Implement cloud alpha overlay tiles layerPete Hurst2013-05-251-7/+10
| * Show item marker, autopickup icon on disturbancesPekka Lampila2013-05-211-7/+7
| * Show autopickup graphic under unseen monster tilePekka Lampila2013-05-211-9/+6
| * Show item marker and autopickup graphic in cloudsPekka Lampila2013-05-211-0/+3
| * Show autopickup graphic under stationary monstersPekka Lampila2013-05-211-0/+10
| * Remove autopickup cursors when clearing mapPekka Lampila2013-05-211-0/+2