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path: root/crawl-ref/source/tileview.h
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* Drop double newlines where they seem to serve no purpose.Adam Borowski2013-12-211-1/+0
* Fix rare case of out of LOS item not being drawnPekka Lampila2013-05-211-1/+1
* Remove unnecessary includes from header files.Jay3.14152012-10-231-1/+0
* Fix some tile issues with door mimics in gates (#6061).Raphael Langella2012-08-231-0/+2
* Make inline functions static.Adam Borowski2012-08-091-1/+1
* Merge branch 'master' into portal_branchesAdam Borowski2012-02-201-6/+1
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| * Fix #5201 (the ?-mark for multiple items in tiles had gone missing).Florian Diebold2012-01-111-6/+1
| * Fix #5111: Items under a plant aren't indicated [in tiles].Florian Diebold2012-01-101-1/+1
* | Merge branch 'master' into portal_branchesAdam Borowski2011-12-281-8/+6
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| * Fix most of data loss of tile information in console games.Adam Borowski2011-12-161-3/+0
| * Merge branch 'tiles-monster-info'Florian Diebold2011-12-151-3/+4
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| | * Don't save tile_bk_{fg,bg} anymore.Florian Diebold2011-12-021-0/+1
| | * Add more cloud data to map_knowledge; make tilepick.cc use it instead of the ...Florian Diebold2011-12-011-2/+2
| | * Use monster_info instead of monster for tile picking.Florian Diebold2011-11-231-1/+1
| * | Rename a few #include guards to match their associated files.David Lawrence Ramsey2011-12-141-2/+2
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* / Get rid of level_type, unify BRANCH_*, LEVEL_* and portal vaults.Adam Borowski2011-11-041-1/+1
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* Display unseen monster tile for invisible monster disturbances (jpeg).Raphael Langella2011-08-111-0/+1
* Fix feature mimics leaving trails in tile.Raphael Langella2011-08-091-0/+1
* Doxygenization and junk purging that was missed by my script.Adam Borowski2011-04-021-5/+5
* Partially fix #3358: re-init tile flavour on Abyss shifts.Johanna Ploog2011-03-311-0/+1
* Fix monster trails for tiles.Johanna Ploog2011-03-151-0/+1
* New targetting code; for now for reaching and Fire Storm.Adam Borowski2011-03-071-1/+2
* Fix the struct/class clang warnings for tiles, too.Adam Borowski2011-01-081-4/+4
* Re-implement certain tile flags as packed_cell struct members. (Tiles)Jude Brown2011-01-011-2/+2
* Fix #2754: switching from console to tiles now displays map properly.Johanna Ploog2010-12-141-1/+6
* Rename class "monsters" to "monster".Robert Vollmert2010-09-051-2/+2
* Refactor out tiles-specific forget_map code.Enne Walker2010-06-091-0/+1
* Simplify tile_place_monster function.Enne Walker2010-06-081-2/+1
* Add a tiles function for wiz-mode magic mapping.Enne Walker2010-06-081-0/+1
* Clean up tiles-specific behavior in clear_map.Enne Walker2010-06-081-0/+2
* Move tile_draw_floor function to tileview.Enne Walker2010-05-311-1/+1
* Split off tilepick files into tileview.Enne Walker2010-05-301-0/+56