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* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-4/+4
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-3/+3
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-2/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-7/+7
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-2/+8
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Limit alarm traps to 1-3 charges.Adam Borowski2009-10-181-1/+12
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-4/+4
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-3/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-201-2/+2
* A KFEAT specified trap can start out known to the player by adding "known"zelgadis2009-08-191-1/+6
* Disallow vaults placing shaft traps if shafts are disallowed on thatj-p-e-g2009-07-271-5/+2
* Apply my previous commit to trunk: plants/fungi not triggering conducts.j-p-e-g2009-07-121-7/+7
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-1/+1
* * Fix Xom's interest wrapping around from 0 to 255. (!!!)j-p-e-g2009-03-261-4/+11
* Remove gnomes and grey elves. (Can someone check the tiles compile?)haranp2009-03-041-1/+1
* Remove all traces of TRAN_AIR and TRAN_SERPENT_OF_HELL, the latterj-p-e-g2009-02-271-6/+0
* For 2089989, reallow friendlies to walk into your damaging clouds inharanp2009-02-211-1/+1
* Clearing trapping nets moved into player::moveto() and level change.haranp2009-02-121-0/+3
* Add minor cosmetic fixes.dolorous2009-02-061-2/+2
* Don't consider user options when deciding monster behaviour and whenharanp2009-02-041-2/+2
* Code cleanup for traps.haranp2009-01-211-33/+27
* Fix bug #2517821: if a trap killed a monster and then tried to drop ammo itzelgadis2009-01-201-1/+5
* Add more minor cosmetic fixes.dolorous2009-01-081-1/+3
* Fix [2488346]: If a monster steps on an ammo-shooting trap, only dolorous2009-01-061-8/+11
* In arena mode, make mons_friendly() and mons_wont_attack() always return false,zelgadis2009-01-061-1/+2
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-1/+1
* Removed redundant buffer used to go from map_def to env.grid and all the tedi...dshaligram2008-11-231-0/+1
* More steps toward ziggurats.dshaligram2008-11-231-32/+2
* Inform user on why a known shaft trap isn't triggered (fixes bug 2294949).zelgadis2008-11-221-10/+25
* Fix spacing in death-by-trap message.dolorous2008-11-191-1/+1
* FR 2046572: Don't anger allies by teleporting them. (Maybe enslaved monsters j-p-e-g2008-11-131-2/+1
* Fix the ASSERT when undetected traps run out of ammo and display "Youj-p-e-g2008-11-091-8/+14
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-6/+7
* Some more labyrinth tweaks:j-p-e-g2008-11-051-1/+2
* Add whitespace fixes.dolorous2008-10-231-1/+1
* Minor messaging bug with Zot traps.haranp2008-10-131-7/+4
* General code improvements.haranp2008-10-121-10/+8
* Rewrite of beam.cc: put all beam data in one place. Might be buggy.haranp2008-10-091-7/+7
* Add whitespace fixes.dolorous2008-10-071-1/+1
* Expand handling of monster intelligence and zombifiability to work on dolorous2008-10-061-1/+1