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* Remove stuffNicholas Feinberg2014-07-291-1/+1
* Move redraw functions from stuff.cc -> output.ccNicholas Feinberg2014-07-281-0/+1
* Create prompt.ccNicholas Feinberg2014-07-271-0/+1
* Move held_status() from stuff.cc to traps.ccNicholas Feinberg2014-07-271-0/+17
* Make rPois a bit more consistent (for players)Nicholas Feinberg2014-07-261-1/+1
* Add messaging for nets bouncing off giant monstersNicholas Feinberg2014-07-101-0/+6
* Remove dart(ing out from under net)sNicholas Feinberg2014-07-101-12/+0
* Move a little more code out of misc.ccNicholas Feinberg2014-07-021-5/+55
* Let BLOOD finally have its place in the sunNicholas Feinberg2014-07-011-0/+1
* The great mon-stuff migration.Shmuale Mark2014-06-221-1/+12
* Add braces.Neil Moore2014-06-191-0/+4
* Take the 'trap' out of web traps!Nicholas Feinberg2014-06-181-9/+11
* Brace.Nicholas Feinberg2014-06-171-0/+2
* Replace randomly-generate teleport traps with 1-shot versionsNicholas Feinberg2014-06-171-4/+7
* Remove pulsating lumps.Shmuale Mark2014-06-171-3/+2
* Tidy up some web/net behaviourNicholas Feinberg2014-06-131-9/+23
* Don't let monsters get free turns when escapingNicholas Feinberg2014-06-101-0/+4
* Make Doxygen @returns "@return" for consistancy.reaverb2014-06-051-2/+2
* Avoid a crash when escaping nets.Neil Moore2014-06-011-0/+5
* Remove dart traps.Shmuale Mark2014-05-301-15/+12
* Correct some doxygen blocks.Neil Moore2014-05-291-2/+2
* Make corpses and skeletons stationary items (minmay)gammafunk2014-05-261-7/+20
* Don't use inventory weight for the chance of activating a shaft trapgammafunk2014-05-261-1/+1
* Remove a check for drowning netted playersChris Campbell2014-05-231-10/+0
* Clean-up shaft_known() (MarvinPA)reaverb2014-05-151-13/+0
* Formatting fixes (add braces).Neil Moore2014-05-121-0/+2
* Make monsters not fall into liquids due to status effectsreaverb2014-05-081-10/+0
* Make throwing nets do something on hit again.Steve Melenchuk2014-04-271-8/+7
* Move mon death stuff from mon-stuff.cc to mon-death.cc.Shmuale Mark2014-04-121-1/+2
* Fix some warningsChris Campbell2014-04-091-4/+0
* Adjust some trap disarming messagesChris Campbell2014-04-091-4/+6
* Remove some now-unused handling for web placementChris Campbell2014-04-091-19/+10
* Make mechanical traps not drop ammoChris Campbell2014-04-091-8/+1
* Make a web message more genericChris Campbell2014-04-061-6/+1
* Remove scrambling.Shmuale Mark2014-04-061-2/+2
* Simplify and document a functiongammafunk2014-03-301-8/+12
* Clarify a fall-through (gammafunk)Neil Moore2014-03-301-0/+1
* Some last tweaks to poison formulas for 0.14DracoOmega2014-03-291-1/+1
* Update a commentChris Campbell2014-03-141-1/+1
* Remove player blood/web sense of out-of-sight monstersChris Campbell2014-03-141-2/+0
* Remove throwing net degradation, instead mulch probabilisticallyDracoOmega2014-03-121-3/+20
* Increase poison damage inflicted by most sources, reduce rate of damageDracoOmega2014-03-061-1/+1
* Convert various other sources of player poison to the new systemDracoOmega2014-03-061-1/+1
* Don't making flying creatures/monsters completely immune to being nettedDracoOmega2014-01-211-2/+2
* More formatting fixes for return (...);Neil Moore2013-11-151-8/+8
* Drop unnecessary parentheses from return statements.Adam Borowski2013-11-151-6/+6
* Transform the lower half of D into a new branch: the Depths.Steve Melenchuk2013-11-121-5/+0
* Don't shaft stationary nets (#7714)Neil Moore2013-11-081-14/+10
* Revert "Allow D:14 shafts, make them known; try to always place one."Raphael Langella2013-11-051-6/+2
* Shorten branch enums.Adam Borowski2013-11-031-7/+7